Gl.VertexAttribP2uiv

Commands for GL_VERSION_3_3

  1. void BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const(GLchar)* name)
  2. GLint GetFragDataIndex(GLuint program, const(GLchar)* name)
  3. void GenSamplers(GLsizei count, GLuint* samplers)
  4. void DeleteSamplers(GLsizei count, const(GLuint)* samplers)
  5. GLboolean IsSampler(GLuint sampler)
  6. void BindSampler(GLuint unit, GLuint sampler)
  7. void SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
  8. void SamplerParameteriv(GLuint sampler, GLenum pname, const(GLint)* param)
  9. void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
  10. void SamplerParameterfv(GLuint sampler, GLenum pname, const(GLfloat)* param)
  11. void SamplerParameterIiv(GLuint sampler, GLenum pname, const(GLint)* param)
  12. void SamplerParameterIuiv(GLuint sampler, GLenum pname, const(GLuint)* param)
  13. void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
  14. void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params)
  15. void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
  16. void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params)
  17. void QueryCounter(GLuint id, GLenum target)
  18. void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params)
  19. void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params)
  20. void VertexAttribDivisor(GLuint index, GLuint divisor)
  21. void VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
  22. void VertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const(GLuint)* value)
  23. void VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
  24. void VertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const(GLuint)* value)
    class Gl
    const
    void
    VertexAttribP2uiv
  25. void VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
  26. void VertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const(GLuint)* value)
  27. void VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
  28. void VertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const(GLuint)* value)

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