Gl.GetUniformIndices
- void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
- void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const(void)* indices, GLsizei instancecount)
- void TexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
- void PrimitiveRestartIndex(GLuint index)
- void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
- void GetUniformIndices(GLuint program, GLsizei uniformCount, const(GLchar*)* uniformNames, GLuint* uniformIndices)
class Gl
const
void
GetUniformIndices
- void GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const(GLuint)* uniformIndices, GLenum pname, GLint* params)
- void GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
- GLuint GetUniformBlockIndex(GLuint program, const(GLchar)* uniformBlockName)
- void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
- void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
- void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_3_1