Gl.BindSamplers
- void BufferStorage(GLenum target, GLsizeiptr size, const(void)* data, GLbitfield flags)
- void ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const(void)* data)
- void ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const(void)* data)
- void BindBuffersBase(GLenum target, GLuint first, GLsizei count, const(GLuint)* buffers)
- void BindBuffersRange(GLenum target, GLuint first, GLsizei count, const(GLuint)* buffers, const(GLintptr)* offsets, const(GLsizeiptr)* sizes)
- void BindTextures(GLuint first, GLsizei count, const(GLuint)* textures)
- void BindSamplers(GLuint first, GLsizei count, const(GLuint)* samplers)
- void BindImageTextures(GLuint first, GLsizei count, const(GLuint)* textures)
- void BindVertexBuffers(GLuint first, GLsizei count, const(GLuint)* buffers, const(GLintptr)* offsets, const(GLsizei)* strides)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_4_4