Gl.TexStorage2D
- void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
- void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const(void)* indices, GLsizei instancecount, GLuint baseinstance)
- void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const(void)* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
- void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
- void GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint* params)
- void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
- void MemoryBarrier(GLbitfield barriers)
- void TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
- void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
- void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
- void DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
- void DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_4_2