gfx ~master (2021-03-28T16:54:18Z)
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GLenum
gfx
bindings
opengl
gl
Undocumented in source.
alias
GLenum
=
uint
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gfx
bindings
opengl
gl
aliases
GLDEBUGPROC
GLbitfield
GLboolean
GLbyte
GLchar
GLclampd
GLclampf
GLdouble
GLenum
GLfloat
GLhalf
GLint
GLint64
GLintptr
GLshort
GLsizei
GLsizeiptr
GLsync
GLubyte
GLuint
GLuint64
GLushort
GLvoid
PFN_glActiveShaderProgram
PFN_glActiveTexture
PFN_glAttachShader
PFN_glBeginConditionalRender
PFN_glBeginQuery
PFN_glBeginQueryIndexed
PFN_glBeginTransformFeedback
PFN_glBindAttribLocation
PFN_glBindBuffer
PFN_glBindBufferBase
PFN_glBindBufferRange
PFN_glBindBuffersBase
PFN_glBindBuffersRange
PFN_glBindFragDataLocation
PFN_glBindFragDataLocationIndexed
PFN_glBindFramebuffer
PFN_glBindImageTexture
PFN_glBindImageTextures
PFN_glBindProgramPipeline
PFN_glBindRenderbuffer
PFN_glBindSampler
PFN_glBindSamplers
PFN_glBindTexture
PFN_glBindTextureUnit
PFN_glBindTextures
PFN_glBindTransformFeedback
PFN_glBindVertexArray
PFN_glBindVertexBuffer
PFN_glBindVertexBuffers
PFN_glBlendColor
PFN_glBlendEquation
PFN_glBlendEquationSeparate
PFN_glBlendEquationSeparatei
PFN_glBlendEquationi
PFN_glBlendFunc
PFN_glBlendFuncSeparate
PFN_glBlendFuncSeparatei
PFN_glBlendFunci
PFN_glBlitFramebuffer
PFN_glBlitNamedFramebuffer
PFN_glBufferData
PFN_glBufferStorage
PFN_glBufferSubData
PFN_glCheckFramebufferStatus
PFN_glCheckNamedFramebufferStatus
PFN_glClampColor
PFN_glClear
PFN_glClearBufferData
PFN_glClearBufferSubData
PFN_glClearBufferfi
PFN_glClearBufferfv
PFN_glClearBufferiv
PFN_glClearBufferuiv
PFN_glClearColor
PFN_glClearDepth
PFN_glClearDepthf
PFN_glClearNamedBufferData
PFN_glClearNamedBufferSubData
PFN_glClearNamedFramebufferfi
PFN_glClearNamedFramebufferfv
PFN_glClearNamedFramebufferiv
PFN_glClearNamedFramebufferuiv
PFN_glClearStencil
PFN_glClearTexImage
PFN_glClearTexSubImage
PFN_glClientWaitSync
PFN_glClipControl
PFN_glColorMask
PFN_glColorMaski
PFN_glCompileShader
PFN_glCompressedTexImage1D
PFN_glCompressedTexImage2D
PFN_glCompressedTexImage3D
PFN_glCompressedTexSubImage1D
PFN_glCompressedTexSubImage2D
PFN_glCompressedTexSubImage3D
PFN_glCompressedTextureSubImage1D
PFN_glCompressedTextureSubImage2D
PFN_glCompressedTextureSubImage3D
PFN_glCopyBufferSubData
PFN_glCopyImageSubData
PFN_glCopyNamedBufferSubData
PFN_glCopyTexImage1D
PFN_glCopyTexImage2D
PFN_glCopyTexSubImage1D
PFN_glCopyTexSubImage2D
PFN_glCopyTexSubImage3D
PFN_glCopyTextureSubImage1D
PFN_glCopyTextureSubImage2D
PFN_glCopyTextureSubImage3D
PFN_glCreateBuffers
PFN_glCreateFramebuffers
PFN_glCreateProgram
PFN_glCreateProgramPipelines
PFN_glCreateQueries
PFN_glCreateRenderbuffers
PFN_glCreateSamplers
PFN_glCreateShader
PFN_glCreateShaderProgramv
PFN_glCreateTextures
PFN_glCreateTransformFeedbacks
PFN_glCreateVertexArrays
PFN_glCullFace
PFN_glDebugMessageCallback
PFN_glDebugMessageControl
PFN_glDebugMessageInsert
PFN_glDeleteBuffers
PFN_glDeleteFramebuffers
PFN_glDeleteProgram
PFN_glDeleteProgramPipelines
PFN_glDeleteQueries
PFN_glDeleteRenderbuffers
PFN_glDeleteSamplers
PFN_glDeleteShader
PFN_glDeleteSync
PFN_glDeleteTextures
PFN_glDeleteTransformFeedbacks
PFN_glDeleteVertexArrays
PFN_glDepthFunc
PFN_glDepthMask
PFN_glDepthRange
PFN_glDepthRangeArrayv
PFN_glDepthRangeIndexed
PFN_glDepthRangef
PFN_glDetachShader
PFN_glDisable
PFN_glDisableVertexArrayAttrib
PFN_glDisableVertexAttribArray
PFN_glDisablei
PFN_glDispatchCompute
PFN_glDispatchComputeIndirect
PFN_glDrawArrays
PFN_glDrawArraysIndirect
PFN_glDrawArraysInstanced
PFN_glDrawArraysInstancedBaseInstance
PFN_glDrawBuffer
PFN_glDrawBuffers
PFN_glDrawElements
PFN_glDrawElementsBaseVertex
PFN_glDrawElementsIndirect
PFN_glDrawElementsInstanced
PFN_glDrawElementsInstancedBaseInstance
PFN_glDrawElementsInstancedBaseVertex
PFN_glDrawElementsInstancedBaseVertexBaseInstance
PFN_glDrawRangeElements
PFN_glDrawRangeElementsBaseVertex
PFN_glDrawTransformFeedback
PFN_glDrawTransformFeedbackInstanced
PFN_glDrawTransformFeedbackStream
PFN_glDrawTransformFeedbackStreamInstanced
PFN_glEnable
PFN_glEnableVertexArrayAttrib
PFN_glEnableVertexAttribArray
PFN_glEnablei
PFN_glEndConditionalRender
PFN_glEndQuery
PFN_glEndQueryIndexed
PFN_glEndTransformFeedback
PFN_glFenceSync
PFN_glFinish
PFN_glFlush
PFN_glFlushMappedBufferRange
PFN_glFlushMappedNamedBufferRange
PFN_glFramebufferParameteri
PFN_glFramebufferRenderbuffer
PFN_glFramebufferTexture
PFN_glFramebufferTexture1D
PFN_glFramebufferTexture2D
PFN_glFramebufferTexture3D
PFN_glFramebufferTextureLayer
PFN_glFrontFace
PFN_glGenBuffers
PFN_glGenFramebuffers
PFN_glGenProgramPipelines
PFN_glGenQueries
PFN_glGenRenderbuffers
PFN_glGenSamplers
PFN_glGenTextures
PFN_glGenTransformFeedbacks
PFN_glGenVertexArrays
PFN_glGenerateMipmap
PFN_glGenerateTextureMipmap
PFN_glGetActiveAtomicCounterBufferiv
PFN_glGetActiveAttrib
PFN_glGetActiveSubroutineName
PFN_glGetActiveSubroutineUniformName
PFN_glGetActiveSubroutineUniformiv
PFN_glGetActiveUniform
PFN_glGetActiveUniformBlockName
PFN_glGetActiveUniformBlockiv
PFN_glGetActiveUniformName
PFN_glGetActiveUniformsiv
PFN_glGetAttachedShaders
PFN_glGetAttribLocation
PFN_glGetBooleani_v
PFN_glGetBooleanv
PFN_glGetBufferParameteri64v
PFN_glGetBufferParameteriv
PFN_glGetBufferPointerv
PFN_glGetBufferSubData
PFN_glGetCompressedTexImage
PFN_glGetCompressedTextureImage
PFN_glGetCompressedTextureSubImage
PFN_glGetDebugMessageLog
PFN_glGetDoublei_v
PFN_glGetDoublev
PFN_glGetError
PFN_glGetFloati_v
PFN_glGetFloatv
PFN_glGetFragDataIndex
PFN_glGetFragDataLocation
PFN_glGetFramebufferAttachmentParameteriv
PFN_glGetFramebufferParameteriv
PFN_glGetGraphicsResetStatus
PFN_glGetInteger64i_v
PFN_glGetInteger64v
PFN_glGetIntegeri_v
PFN_glGetIntegerv
PFN_glGetInternalformati64v
PFN_glGetInternalformativ
PFN_glGetMultisamplefv
PFN_glGetNamedBufferParameteri64v
PFN_glGetNamedBufferParameteriv
PFN_glGetNamedBufferPointerv
PFN_glGetNamedBufferSubData
PFN_glGetNamedFramebufferAttachmentParameteriv
PFN_glGetNamedFramebufferParameteriv
PFN_glGetNamedRenderbufferParameteriv
PFN_glGetObjectLabel
PFN_glGetObjectPtrLabel
PFN_glGetPointerv
PFN_glGetProgramBinary
PFN_glGetProgramInfoLog
PFN_glGetProgramInterfaceiv
PFN_glGetProgramPipelineInfoLog
PFN_glGetProgramPipelineiv
PFN_glGetProgramResourceIndex
PFN_glGetProgramResourceLocation
PFN_glGetProgramResourceLocationIndex
PFN_glGetProgramResourceName
PFN_glGetProgramResourceiv
PFN_glGetProgramStageiv
PFN_glGetProgramiv
PFN_glGetQueryBufferObjecti64v
PFN_glGetQueryBufferObjectiv
PFN_glGetQueryBufferObjectui64v
PFN_glGetQueryBufferObjectuiv
PFN_glGetQueryIndexediv
PFN_glGetQueryObjecti64v
PFN_glGetQueryObjectiv
PFN_glGetQueryObjectui64v
PFN_glGetQueryObjectuiv
PFN_glGetQueryiv
PFN_glGetRenderbufferParameteriv
PFN_glGetSamplerParameterIiv
PFN_glGetSamplerParameterIuiv
PFN_glGetSamplerParameterfv
PFN_glGetSamplerParameteriv
PFN_glGetShaderInfoLog
PFN_glGetShaderPrecisionFormat
PFN_glGetShaderSource
PFN_glGetShaderiv
PFN_glGetString
PFN_glGetStringi
PFN_glGetSubroutineIndex
PFN_glGetSubroutineUniformLocation
PFN_glGetSynciv
PFN_glGetTexImage
PFN_glGetTexLevelParameterfv
PFN_glGetTexLevelParameteriv
PFN_glGetTexParameterIiv
PFN_glGetTexParameterIuiv
PFN_glGetTexParameterfv
PFN_glGetTexParameteriv
PFN_glGetTextureImage
PFN_glGetTextureLevelParameterfv
PFN_glGetTextureLevelParameteriv
PFN_glGetTextureParameterIiv
PFN_glGetTextureParameterIuiv
PFN_glGetTextureParameterfv
PFN_glGetTextureParameteriv
PFN_glGetTextureSubImage
PFN_glGetTransformFeedbackVarying
PFN_glGetTransformFeedbacki64_v
PFN_glGetTransformFeedbacki_v
PFN_glGetTransformFeedbackiv
PFN_glGetUniformBlockIndex
PFN_glGetUniformIndices
PFN_glGetUniformLocation
PFN_glGetUniformSubroutineuiv
PFN_glGetUniformdv
PFN_glGetUniformfv
PFN_glGetUniformiv
PFN_glGetUniformuiv
PFN_glGetVertexArrayIndexed64iv
PFN_glGetVertexArrayIndexediv
PFN_glGetVertexArrayiv
PFN_glGetVertexAttribIiv
PFN_glGetVertexAttribIuiv
PFN_glGetVertexAttribLdv
PFN_glGetVertexAttribPointerv
PFN_glGetVertexAttribdv
PFN_glGetVertexAttribfv
PFN_glGetVertexAttribiv
PFN_glGetnCompressedTexImage
PFN_glGetnTexImage
PFN_glGetnUniformdv
PFN_glGetnUniformfv
PFN_glGetnUniformiv
PFN_glGetnUniformuiv
PFN_glHint
PFN_glInvalidateBufferData
PFN_glInvalidateBufferSubData
PFN_glInvalidateFramebuffer
PFN_glInvalidateNamedFramebufferData
PFN_glInvalidateNamedFramebufferSubData
PFN_glInvalidateSubFramebuffer
PFN_glInvalidateTexImage
PFN_glInvalidateTexSubImage
PFN_glIsBuffer
PFN_glIsEnabled
PFN_glIsEnabledi
PFN_glIsFramebuffer
PFN_glIsProgram
PFN_glIsProgramPipeline
PFN_glIsQuery
PFN_glIsRenderbuffer
PFN_glIsSampler
PFN_glIsShader
PFN_glIsSync
PFN_glIsTexture
PFN_glIsTransformFeedback
PFN_glIsVertexArray
PFN_glLineWidth
PFN_glLinkProgram
PFN_glLogicOp
PFN_glMapBuffer
PFN_glMapBufferRange
PFN_glMapNamedBuffer
PFN_glMapNamedBufferRange
PFN_glMemoryBarrier
PFN_glMemoryBarrierByRegion
PFN_glMinSampleShading
PFN_glMultiDrawArrays
PFN_glMultiDrawArraysIndirect
PFN_glMultiDrawArraysIndirectCount
PFN_glMultiDrawElements
PFN_glMultiDrawElementsBaseVertex
PFN_glMultiDrawElementsIndirect
PFN_glMultiDrawElementsIndirectCount
PFN_glNamedBufferData
PFN_glNamedBufferStorage
PFN_glNamedBufferSubData
PFN_glNamedFramebufferDrawBuffer
PFN_glNamedFramebufferDrawBuffers
PFN_glNamedFramebufferParameteri
PFN_glNamedFramebufferReadBuffer
PFN_glNamedFramebufferRenderbuffer
PFN_glNamedFramebufferTexture
PFN_glNamedFramebufferTextureLayer
PFN_glNamedRenderbufferStorage
PFN_glNamedRenderbufferStorageMultisample
PFN_glObjectLabel
PFN_glObjectPtrLabel
PFN_glPatchParameterfv
PFN_glPatchParameteri
PFN_glPauseTransformFeedback
PFN_glPixelStoref
PFN_glPixelStorei
PFN_glPointParameterf
PFN_glPointParameterfv
PFN_glPointParameteri
PFN_glPointParameteriv
PFN_glPointSize
PFN_glPolygonMode
PFN_glPolygonOffset
PFN_glPolygonOffsetClamp
PFN_glPopDebugGroup
PFN_glPrimitiveRestartIndex
PFN_glProgramBinary
PFN_glProgramParameteri
PFN_glProgramUniform1d
PFN_glProgramUniform1dv
PFN_glProgramUniform1f
PFN_glProgramUniform1fv
PFN_glProgramUniform1i
PFN_glProgramUniform1iv
PFN_glProgramUniform1ui
PFN_glProgramUniform1uiv
PFN_glProgramUniform2d
PFN_glProgramUniform2dv
PFN_glProgramUniform2f
PFN_glProgramUniform2fv
PFN_glProgramUniform2i
PFN_glProgramUniform2iv
PFN_glProgramUniform2ui
PFN_glProgramUniform2uiv
PFN_glProgramUniform3d
PFN_glProgramUniform3dv
PFN_glProgramUniform3f
PFN_glProgramUniform3fv
PFN_glProgramUniform3i
PFN_glProgramUniform3iv
PFN_glProgramUniform3ui
PFN_glProgramUniform3uiv
PFN_glProgramUniform4d
PFN_glProgramUniform4dv
PFN_glProgramUniform4f
PFN_glProgramUniform4fv
PFN_glProgramUniform4i
PFN_glProgramUniform4iv
PFN_glProgramUniform4ui
PFN_glProgramUniform4uiv
PFN_glProgramUniformMatrix2dv
PFN_glProgramUniformMatrix2fv
PFN_glProgramUniformMatrix2x3dv
PFN_glProgramUniformMatrix2x3fv
PFN_glProgramUniformMatrix2x4dv
PFN_glProgramUniformMatrix2x4fv
PFN_glProgramUniformMatrix3dv
PFN_glProgramUniformMatrix3fv
PFN_glProgramUniformMatrix3x2dv
PFN_glProgramUniformMatrix3x2fv
PFN_glProgramUniformMatrix3x4dv
PFN_glProgramUniformMatrix3x4fv
PFN_glProgramUniformMatrix4dv
PFN_glProgramUniformMatrix4fv
PFN_glProgramUniformMatrix4x2dv
PFN_glProgramUniformMatrix4x2fv
PFN_glProgramUniformMatrix4x3dv
PFN_glProgramUniformMatrix4x3fv
PFN_glProvokingVertex
PFN_glPushDebugGroup
PFN_glQueryCounter
PFN_glReadBuffer
PFN_glReadPixels
PFN_glReadnPixels
PFN_glReleaseShaderCompiler
PFN_glRenderbufferStorage
PFN_glRenderbufferStorageMultisample
PFN_glResumeTransformFeedback
PFN_glSampleCoverage
PFN_glSampleMaski
PFN_glSamplerParameterIiv
PFN_glSamplerParameterIuiv
PFN_glSamplerParameterf
PFN_glSamplerParameterfv
PFN_glSamplerParameteri
PFN_glSamplerParameteriv
PFN_glScissor
PFN_glScissorArrayv
PFN_glScissorIndexed
PFN_glScissorIndexedv
PFN_glShaderBinary
PFN_glShaderSource
PFN_glShaderStorageBlockBinding
PFN_glSpecializeShader
PFN_glStencilFunc
PFN_glStencilFuncSeparate
PFN_glStencilMask
PFN_glStencilMaskSeparate
PFN_glStencilOp
PFN_glStencilOpSeparate
PFN_glTexBuffer
PFN_glTexBufferRange
PFN_glTexImage1D
PFN_glTexImage2D
PFN_glTexImage2DMultisample
PFN_glTexImage3D
PFN_glTexImage3DMultisample
PFN_glTexParameterIiv
PFN_glTexParameterIuiv
PFN_glTexParameterf
PFN_glTexParameterfv
PFN_glTexParameteri
PFN_glTexParameteriv
PFN_glTexStorage1D
PFN_glTexStorage2D
PFN_glTexStorage2DMultisample
PFN_glTexStorage3D
PFN_glTexStorage3DMultisample
PFN_glTexSubImage1D
PFN_glTexSubImage2D
PFN_glTexSubImage3D
PFN_glTextureBarrier
PFN_glTextureBuffer
PFN_glTextureBufferRange
PFN_glTextureParameterIiv
PFN_glTextureParameterIuiv
PFN_glTextureParameterf
PFN_glTextureParameterfv
PFN_glTextureParameteri
PFN_glTextureParameteriv
PFN_glTextureStorage1D
PFN_glTextureStorage2D
PFN_glTextureStorage2DMultisample
PFN_glTextureStorage3D
PFN_glTextureStorage3DMultisample
PFN_glTextureSubImage1D
PFN_glTextureSubImage2D
PFN_glTextureSubImage3D
PFN_glTextureView
PFN_glTransformFeedbackBufferBase
PFN_glTransformFeedbackBufferRange
PFN_glTransformFeedbackVaryings
PFN_glUniform1d
PFN_glUniform1dv
PFN_glUniform1f
PFN_glUniform1fv
PFN_glUniform1i
PFN_glUniform1iv
PFN_glUniform1ui
PFN_glUniform1uiv
PFN_glUniform2d
PFN_glUniform2dv
PFN_glUniform2f
PFN_glUniform2fv
PFN_glUniform2i
PFN_glUniform2iv
PFN_glUniform2ui
PFN_glUniform2uiv
PFN_glUniform3d
PFN_glUniform3dv
PFN_glUniform3f
PFN_glUniform3fv
PFN_glUniform3i
PFN_glUniform3iv
PFN_glUniform3ui
PFN_glUniform3uiv
PFN_glUniform4d
PFN_glUniform4dv
PFN_glUniform4f
PFN_glUniform4fv
PFN_glUniform4i
PFN_glUniform4iv
PFN_glUniform4ui
PFN_glUniform4uiv
PFN_glUniformBlockBinding
PFN_glUniformMatrix2dv
PFN_glUniformMatrix2fv
PFN_glUniformMatrix2x3dv
PFN_glUniformMatrix2x3fv
PFN_glUniformMatrix2x4dv
PFN_glUniformMatrix2x4fv
PFN_glUniformMatrix3dv
PFN_glUniformMatrix3fv
PFN_glUniformMatrix3x2dv
PFN_glUniformMatrix3x2fv
PFN_glUniformMatrix3x4dv
PFN_glUniformMatrix3x4fv
PFN_glUniformMatrix4dv
PFN_glUniformMatrix4fv
PFN_glUniformMatrix4x2dv
PFN_glUniformMatrix4x2fv
PFN_glUniformMatrix4x3dv
PFN_glUniformMatrix4x3fv
PFN_glUniformSubroutinesuiv
PFN_glUnmapBuffer
PFN_glUnmapNamedBuffer
PFN_glUseProgram
PFN_glUseProgramStages
PFN_glValidateProgram
PFN_glValidateProgramPipeline
PFN_glVertexArrayAttribBinding
PFN_glVertexArrayAttribFormat
PFN_glVertexArrayAttribIFormat
PFN_glVertexArrayAttribLFormat
PFN_glVertexArrayBindingDivisor
PFN_glVertexArrayElementBuffer
PFN_glVertexArrayVertexBuffer
PFN_glVertexArrayVertexBuffers
PFN_glVertexAttrib1d
PFN_glVertexAttrib1dv
PFN_glVertexAttrib1f
PFN_glVertexAttrib1fv
PFN_glVertexAttrib1s
PFN_glVertexAttrib1sv
PFN_glVertexAttrib2d
PFN_glVertexAttrib2dv
PFN_glVertexAttrib2f
PFN_glVertexAttrib2fv
PFN_glVertexAttrib2s
PFN_glVertexAttrib2sv
PFN_glVertexAttrib3d
PFN_glVertexAttrib3dv
PFN_glVertexAttrib3f
PFN_glVertexAttrib3fv
PFN_glVertexAttrib3s
PFN_glVertexAttrib3sv
PFN_glVertexAttrib4Nbv
PFN_glVertexAttrib4Niv
PFN_glVertexAttrib4Nsv
PFN_glVertexAttrib4Nub
PFN_glVertexAttrib4Nubv
PFN_glVertexAttrib4Nuiv
PFN_glVertexAttrib4Nusv
PFN_glVertexAttrib4bv
PFN_glVertexAttrib4d
PFN_glVertexAttrib4dv
PFN_glVertexAttrib4f
PFN_glVertexAttrib4fv
PFN_glVertexAttrib4iv
PFN_glVertexAttrib4s
PFN_glVertexAttrib4sv
PFN_glVertexAttrib4ubv
PFN_glVertexAttrib4uiv
PFN_glVertexAttrib4usv
PFN_glVertexAttribBinding
PFN_glVertexAttribDivisor
PFN_glVertexAttribFormat
PFN_glVertexAttribI1i
PFN_glVertexAttribI1iv
PFN_glVertexAttribI1ui
PFN_glVertexAttribI1uiv
PFN_glVertexAttribI2i
PFN_glVertexAttribI2iv
PFN_glVertexAttribI2ui
PFN_glVertexAttribI2uiv
PFN_glVertexAttribI3i
PFN_glVertexAttribI3iv
PFN_glVertexAttribI3ui
PFN_glVertexAttribI3uiv
PFN_glVertexAttribI4bv
PFN_glVertexAttribI4i
PFN_glVertexAttribI4iv
PFN_glVertexAttribI4sv
PFN_glVertexAttribI4ubv
PFN_glVertexAttribI4ui
PFN_glVertexAttribI4uiv
PFN_glVertexAttribI4usv
PFN_glVertexAttribIFormat
PFN_glVertexAttribIPointer
PFN_glVertexAttribL1d
PFN_glVertexAttribL1dv
PFN_glVertexAttribL2d
PFN_glVertexAttribL2dv
PFN_glVertexAttribL3d
PFN_glVertexAttribL3dv
PFN_glVertexAttribL4d
PFN_glVertexAttribL4dv
PFN_glVertexAttribLFormat
PFN_glVertexAttribLPointer
PFN_glVertexAttribP1ui
PFN_glVertexAttribP1uiv
PFN_glVertexAttribP2ui
PFN_glVertexAttribP2uiv
PFN_glVertexAttribP3ui
PFN_glVertexAttribP3uiv
PFN_glVertexAttribP4ui
PFN_glVertexAttribP4uiv
PFN_glVertexAttribPointer
PFN_glVertexBindingDivisor
PFN_glViewport
PFN_glViewportArrayv
PFN_glViewportIndexedf
PFN_glViewportIndexedfv
PFN_glWaitSync
classes
Gl
enums
GlVersion
manifest constants
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_PROGRAM
GL_ACTIVE_RESOURCES
GL_ACTIVE_SUBROUTINES
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ACTIVE_TEXTURE
GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ACTIVE_VARIABLES
GL_ALIASED_LINE_WIDTH_RANGE
GL_ALL_BARRIER_BITS
GL_ALL_SHADER_BITS
GL_ALPHA
GL_ALREADY_SIGNALED
GL_ALWAYS
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ANY_SAMPLES_PASSED
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ARRAY_SIZE
GL_ARRAY_STRIDE
GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ATOMIC_COUNTER_BUFFER
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL_ATOMIC_COUNTER_BUFFER_INDEX
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
GL_ATOMIC_COUNTER_BUFFER_SIZE
GL_ATOMIC_COUNTER_BUFFER_START
GL_ATTACHED_SHADERS
GL_AUTO_GENERATE_MIPMAP
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BGR
GL_BGRA
GL_BGRA_INTEGER
GL_BGR_INTEGER
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_DST
GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB
GL_BLEND_EQUATION
GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_RGB
GL_BLEND_SRC
GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB
GL_BLOCK_INDEX
GL_BLUE
GL_BLUE_INTEGER
GL_BOOL
GL_BOOL_VEC2
GL_BOOL_VEC3
GL_BOOL_VEC4
GL_BUFFER
GL_BUFFER_ACCESS
GL_BUFFER_ACCESS_FLAGS
GL_BUFFER_BINDING
GL_BUFFER_DATA_SIZE
GL_BUFFER_IMMUTABLE_STORAGE
GL_BUFFER_MAPPED
GL_BUFFER_MAP_LENGTH
GL_BUFFER_MAP_OFFSET
GL_BUFFER_MAP_POINTER
GL_BUFFER_SIZE
GL_BUFFER_STORAGE_FLAGS
GL_BUFFER_UPDATE_BARRIER_BIT
GL_BUFFER_USAGE
GL_BUFFER_VARIABLE
GL_BYTE
GL_CAVEAT_SUPPORT
GL_CCW
GL_CLAMP_READ_COLOR
GL_CLAMP_TO_BORDER
GL_CLAMP_TO_EDGE
GL_CLEAR
GL_CLEAR_BUFFER
GL_CLEAR_TEXTURE
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GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
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GL_POLYGON_OFFSET_CLAMP
GL_POLYGON_OFFSET_CLAMP_EXT
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_PRIMITIVES_GENERATED
GL_PRIMITIVES_SUBMITTED
GL_PRIMITIVE_RESTART
GL_PRIMITIVE_RESTART_FIXED_INDEX
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GL_PRIMITIVE_RESTART_INDEX
GL_PROGRAM
GL_PROGRAM_BINARY_FORMATS
GL_PROGRAM_BINARY_LENGTH
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_PROGRAM_INPUT
GL_PROGRAM_OUTPUT
GL_PROGRAM_PIPELINE
GL_PROGRAM_PIPELINE_BINDING
GL_PROGRAM_POINT_SIZE
GL_PROGRAM_SEPARABLE
GL_PROVOKING_VERTEX
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_1D_ARRAY
GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_ARRAY
GL_PROXY_TEXTURE_2D_MULTISAMPLE
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_CUBE_MAP
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_PROXY_TEXTURE_RECTANGLE
GL_QUADS
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
GL_QUERY
GL_QUERY_BUFFER
GL_QUERY_BUFFER_BARRIER_BIT
GL_QUERY_BUFFER_BINDING
GL_QUERY_BY_REGION_NO_WAIT
GL_QUERY_BY_REGION_NO_WAIT_INVERTED
GL_QUERY_BY_REGION_WAIT
GL_QUERY_BY_REGION_WAIT_INVERTED
GL_QUERY_COUNTER_BITS
GL_QUERY_NO_WAIT
GL_QUERY_NO_WAIT_INVERTED
GL_QUERY_RESULT
GL_QUERY_RESULT_AVAILABLE
GL_QUERY_RESULT_NO_WAIT
GL_QUERY_TARGET
GL_QUERY_WAIT
GL_QUERY_WAIT_INVERTED
GL_R11F_G11F_B10F
GL_R16
GL_R16F
GL_R16I
GL_R16UI
GL_R16_SNORM
GL_R32F
GL_R32I
GL_R32UI
GL_R3_G3_B2
GL_R8
GL_R8I
GL_R8UI
GL_R8_SNORM
GL_RASTERIZER_DISCARD
GL_READ_BUFFER
GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER_BINDING
GL_READ_ONLY
GL_READ_PIXELS
GL_READ_PIXELS_FORMAT
GL_READ_PIXELS_TYPE
GL_READ_WRITE
GL_RED
GL_RED_INTEGER
GL_REFERENCED_BY_COMPUTE_SHADER
GL_REFERENCED_BY_FRAGMENT_SHADER
GL_REFERENCED_BY_GEOMETRY_SHADER
GL_REFERENCED_BY_TESS_CONTROL_SHADER
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_REFERENCED_BY_VERTEX_SHADER
GL_RENDERBUFFER
GL_RENDERBUFFER_ALPHA_SIZE
GL_RENDERBUFFER_BINDING
GL_RENDERBUFFER_BLUE_SIZE
GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_GREEN_SIZE
GL_RENDERBUFFER_HEIGHT
GL_RENDERBUFFER_INTERNAL_FORMAT
GL_RENDERBUFFER_RED_SIZE
GL_RENDERBUFFER_SAMPLES
GL_RENDERBUFFER_STENCIL_SIZE
GL_RENDERBUFFER_WIDTH
GL_RENDERER
GL_REPEAT
GL_REPLACE
GL_RESET_NOTIFICATION_STRATEGY
GL_RG
GL_RG16
GL_RG16F
GL_RG16I
GL_RG16UI
GL_RG16_SNORM
GL_RG32F
GL_RG32I
GL_RG32UI
GL_RG8
GL_RG8I
GL_RG8UI
GL_RG8_SNORM
GL_RGB
GL_RGB10
GL_RGB10_A2
GL_RGB10_A2UI
GL_RGB12
GL_RGB16
GL_RGB16F
GL_RGB16I
GL_RGB16UI
GL_RGB16_SNORM
GL_RGB32F
GL_RGB32I
GL_RGB32UI
GL_RGB4
GL_RGB5
GL_RGB565
GL_RGB5_A1
GL_RGB8
GL_RGB8I
GL_RGB8UI
GL_RGB8_SNORM
GL_RGB9_E5
GL_RGBA
GL_RGBA12
GL_RGBA16
GL_RGBA16F
GL_RGBA16I
GL_RGBA16UI
GL_RGBA16_SNORM
GL_RGBA2
GL_RGBA32F
GL_RGBA32I
GL_RGBA32UI
GL_RGBA4
GL_RGBA8
GL_RGBA8I
GL_RGBA8UI
GL_RGBA8_SNORM
GL_RGBA_INTEGER
GL_RGB_INTEGER
GL_RG_INTEGER
GL_RIGHT
GL_SAMPLER
GL_SAMPLER_1D
GL_SAMPLER_1D_ARRAY
GL_SAMPLER_1D_ARRAY_SHADOW
GL_SAMPLER_1D_SHADOW
GL_SAMPLER_2D
GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_2D_MULTISAMPLE
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_SAMPLER_2D_RECT
GL_SAMPLER_2D_RECT_SHADOW
GL_SAMPLER_2D_SHADOW
GL_SAMPLER_3D
GL_SAMPLER_BINDING
GL_SAMPLER_BUFFER
GL_SAMPLER_CUBE
GL_SAMPLER_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_SAMPLER_CUBE_SHADOW
GL_SAMPLES
GL_SAMPLES_PASSED
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_MASK
GL_SAMPLE_MASK_VALUE
GL_SAMPLE_POSITION
GL_SAMPLE_SHADING
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SEPARATE_ATTRIBS
GL_SET
GL_SHADER
GL_SHADER_BINARY_FORMATS
GL_SHADER_BINARY_FORMAT_SPIR_V
GL_SHADER_COMPILER
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
GL_SHADER_IMAGE_ATOMIC
GL_SHADER_IMAGE_LOAD
GL_SHADER_IMAGE_STORE
GL_SHADER_SOURCE_LENGTH
GL_SHADER_STORAGE_BARRIER_BIT
GL_SHADER_STORAGE_BLOCK
GL_SHADER_STORAGE_BUFFER
GL_SHADER_STORAGE_BUFFER_BINDING
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_SIZE
GL_SHADER_STORAGE_BUFFER_START
GL_SHADER_TYPE
GL_SHADING_LANGUAGE_VERSION
GL_SHORT
GL_SIGNALED
GL_SIGNED_NORMALIZED
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE
GL_SPIR_V_BINARY
GL_SPIR_V_EXTENSIONS
GL_SRC1_ALPHA
GL_SRC1_COLOR
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_SRGB
GL_SRGB8
GL_SRGB8_ALPHA8
GL_SRGB_ALPHA
GL_SRGB_READ
GL_SRGB_WRITE
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STATIC_COPY
GL_STATIC_DRAW
GL_STATIC_READ
GL_STENCIL
GL_STENCIL_ATTACHMENT
GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_COMPONENTS
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_INDEX1
GL_STENCIL_INDEX16
GL_STENCIL_INDEX4
GL_STENCIL_INDEX8
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_RENDERABLE
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_STREAM_COPY
GL_STREAM_DRAW
GL_STREAM_READ
GL_SUBPIXEL_BITS
GL_SYNC_CONDITION
GL_SYNC_FENCE
GL_SYNC_FLAGS
GL_SYNC_FLUSH_COMMANDS_BIT
GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_STATUS
GL_TESS_CONTROL_OUTPUT_VERTICES
GL_TESS_CONTROL_SHADER
GL_TESS_CONTROL_SHADER_BIT
GL_TESS_CONTROL_SHADER_PATCHES
GL_TESS_CONTROL_SUBROUTINE
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
GL_TESS_CONTROL_TEXTURE
GL_TESS_EVALUATION_SHADER
GL_TESS_EVALUATION_SHADER_BIT
GL_TESS_EVALUATION_SHADER_INVOCATIONS
GL_TESS_EVALUATION_SUBROUTINE
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
GL_TESS_EVALUATION_TEXTURE
GL_TESS_GEN_MODE
GL_TESS_GEN_POINT_MODE
GL_TESS_GEN_SPACING
GL_TESS_GEN_VERTEX_ORDER
GL_TEXTURE
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE2
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE3
GL_TEXTURE30
GL_TEXTURE31
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE_1D
GL_TEXTURE_1D_ARRAY
GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY
GL_TEXTURE_2D_MULTISAMPLE
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_3D
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_TEXTURE_BINDING_RECTANGLE
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BUFFER
GL_TEXTURE_BUFFER_BINDING
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_TEXTURE_BUFFER_OFFSET
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_TEXTURE_BUFFER_SIZE
GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_ARRAY
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_FETCH_BARRIER_BIT
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
GL_TEXTURE_GATHER
GL_TEXTURE_GATHER_SHADOW
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_HEIGHT
GL_TEXTURE_IMAGE_FORMAT
GL_TEXTURE_IMAGE_TYPE
GL_TEXTURE_IMMUTABLE_FORMAT
GL_TEXTURE_IMMUTABLE_LEVELS
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LOD_BIAS
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAX_ANISOTROPY
GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD
GL_TEXTURE_RECTANGLE
GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_TYPE
GL_TEXTURE_SAMPLES
GL_TEXTURE_SHADOW
GL_TEXTURE_SHARED_SIZE
GL_TEXTURE_STENCIL_SIZE
GL_TEXTURE_SWIZZLE_A
GL_TEXTURE_SWIZZLE_B
GL_TEXTURE_SWIZZLE_G
GL_TEXTURE_SWIZZLE_R
GL_TEXTURE_SWIZZLE_RGBA
GL_TEXTURE_TARGET
GL_TEXTURE_UPDATE_BARRIER_BIT
GL_TEXTURE_VIEW
GL_TEXTURE_VIEW_MIN_LAYER
GL_TEXTURE_VIEW_MIN_LEVEL
GL_TEXTURE_VIEW_NUM_LAYERS
GL_TEXTURE_VIEW_NUM_LEVELS
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TIMEOUT_EXPIRED
GL_TIMEOUT_IGNORED
GL_TIMESTAMP
GL_TIME_ELAPSED
GL_TOP_LEVEL_ARRAY_SIZE
GL_TOP_LEVEL_ARRAY_STRIDE
GL_TRANSFORM_FEEDBACK
GL_TRANSFORM_FEEDBACK_ACTIVE
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
GL_TRANSFORM_FEEDBACK_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
GL_TRANSFORM_FEEDBACK_OVERFLOW
GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
GL_TRANSFORM_FEEDBACK_VARYING
GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRIANGLES
GL_TRIANGLES_ADJACENCY
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP_ADJACENCY
GL_TRUE
GL_TYPE
GL_UNDEFINED_VERTEX
GL_UNIFORM
GL_UNIFORM_ARRAY_STRIDE
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
GL_UNIFORM_BARRIER_BIT
GL_UNIFORM_BLOCK
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_UNIFORM_BLOCK_BINDING
GL_UNIFORM_BLOCK_DATA_SIZE
GL_UNIFORM_BLOCK_INDEX
GL_UNIFORM_BLOCK_NAME_LENGTH
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START
GL_UNIFORM_IS_ROW_MAJOR
GL_UNIFORM_MATRIX_STRIDE
GL_UNIFORM_NAME_LENGTH
GL_UNIFORM_OFFSET
GL_UNIFORM_SIZE
GL_UNIFORM_TYPE
GL_UNKNOWN_CONTEXT_RESET
GL_UNPACK_ALIGNMENT
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
GL_UNPACK_COMPRESSED_BLOCK_SIZE
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNALED
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_INT
GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_24_8
GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_ATOMIC_COUNTER
GL_UNSIGNED_INT_IMAGE_1D
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_UNSIGNED_INT_IMAGE_3D
GL_UNSIGNED_INT_IMAGE_BUFFER
GL_UNSIGNED_INT_IMAGE_CUBE
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_NORMALIZED
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV
GL_UPPER_LEFT
GL_VALIDATE_STATUS
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_BINDING
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERTEX_ATTRIB_ARRAY_LONG
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_ATTRIB_BINDING
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_VERTEX_BINDING_BUFFER
GL_VERTEX_BINDING_DIVISOR
GL_VERTEX_BINDING_OFFSET
GL_VERTEX_BINDING_STRIDE
GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERTEX_SHADER
GL_VERTEX_SHADER_BIT
GL_VERTEX_SHADER_INVOCATIONS
GL_VERTEX_SUBROUTINE
GL_VERTEX_SUBROUTINE_UNIFORM
GL_VERTEX_TEXTURE
GL_VERTICES_SUBMITTED
GL_VIEWPORT
GL_VIEWPORT_BOUNDS_RANGE
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_SUBPIXEL_BITS
GL_VIEW_CLASS_128_BITS
GL_VIEW_CLASS_16_BITS
GL_VIEW_CLASS_24_BITS
GL_VIEW_CLASS_32_BITS
GL_VIEW_CLASS_48_BITS
GL_VIEW_CLASS_64_BITS
GL_VIEW_CLASS_8_BITS
GL_VIEW_CLASS_96_BITS
GL_VIEW_CLASS_BPTC_FLOAT
GL_VIEW_CLASS_BPTC_UNORM
GL_VIEW_CLASS_RGTC1_RED
GL_VIEW_CLASS_RGTC2_RG
GL_VIEW_CLASS_S3TC_DXT1_RGB
GL_VIEW_CLASS_S3TC_DXT1_RGBA
GL_VIEW_CLASS_S3TC_DXT3_RGBA
GL_VIEW_CLASS_S3TC_DXT5_RGBA
GL_VIEW_COMPATIBILITY_CLASS
GL_WAIT_FAILED
GL_WRITE_ONLY
GL_XOR
GL_ZERO
GL_ZERO_TO_ONE
structs
__GLsync