gfx ~master (2021-03-28T16:54:18Z)
Dub
Repo
PFN_glProgramUniformMatrix4fv
gfx
bindings
opengl
gl
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (
C
) nothrow @
nogc
alias
PFN_glProgramUniformMatrix4fv
=
void
function
(
GLuint
program
,
GLint
location
,
GLsizei
count
,
GLboolean
transpose
,
const
(
GLfloat
)*
value
)
Meta
Source
See Implementation
gfx
bindings
opengl
gl
aliases
GLDEBUGPROC
GLbitfield
GLboolean
GLbyte
GLchar
GLclampd
GLclampf
GLdouble
GLenum
GLfloat
GLhalf
GLint
GLint64
GLintptr
GLshort
GLsizei
GLsizeiptr
GLsync
GLubyte
GLuint
GLuint64
GLushort
GLvoid
PFN_glActiveShaderProgram
PFN_glActiveTexture
PFN_glAttachShader
PFN_glBeginConditionalRender
PFN_glBeginQuery
PFN_glBeginQueryIndexed
PFN_glBeginTransformFeedback
PFN_glBindAttribLocation
PFN_glBindBuffer
PFN_glBindBufferBase
PFN_glBindBufferRange
PFN_glBindBuffersBase
PFN_glBindBuffersRange
PFN_glBindFragDataLocation
PFN_glBindFragDataLocationIndexed
PFN_glBindFramebuffer
PFN_glBindImageTexture
PFN_glBindImageTextures
PFN_glBindProgramPipeline
PFN_glBindRenderbuffer
PFN_glBindSampler
PFN_glBindSamplers
PFN_glBindTexture
PFN_glBindTextureUnit
PFN_glBindTextures
PFN_glBindTransformFeedback
PFN_glBindVertexArray
PFN_glBindVertexBuffer
PFN_glBindVertexBuffers
PFN_glBlendColor
PFN_glBlendEquation
PFN_glBlendEquationSeparate
PFN_glBlendEquationSeparatei
PFN_glBlendEquationi
PFN_glBlendFunc
PFN_glBlendFuncSeparate
PFN_glBlendFuncSeparatei
PFN_glBlendFunci
PFN_glBlitFramebuffer
PFN_glBlitNamedFramebuffer
PFN_glBufferData
PFN_glBufferStorage
PFN_glBufferSubData
PFN_glCheckFramebufferStatus
PFN_glCheckNamedFramebufferStatus
PFN_glClampColor
PFN_glClear
PFN_glClearBufferData
PFN_glClearBufferSubData
PFN_glClearBufferfi
PFN_glClearBufferfv
PFN_glClearBufferiv
PFN_glClearBufferuiv
PFN_glClearColor
PFN_glClearDepth
PFN_glClearDepthf
PFN_glClearNamedBufferData
PFN_glClearNamedBufferSubData
PFN_glClearNamedFramebufferfi
PFN_glClearNamedFramebufferfv
PFN_glClearNamedFramebufferiv
PFN_glClearNamedFramebufferuiv
PFN_glClearStencil
PFN_glClearTexImage
PFN_glClearTexSubImage
PFN_glClientWaitSync
PFN_glClipControl
PFN_glColorMask
PFN_glColorMaski
PFN_glCompileShader
PFN_glCompressedTexImage1D
PFN_glCompressedTexImage2D
PFN_glCompressedTexImage3D
PFN_glCompressedTexSubImage1D
PFN_glCompressedTexSubImage2D
PFN_glCompressedTexSubImage3D
PFN_glCompressedTextureSubImage1D
PFN_glCompressedTextureSubImage2D
PFN_glCompressedTextureSubImage3D
PFN_glCopyBufferSubData
PFN_glCopyImageSubData
PFN_glCopyNamedBufferSubData
PFN_glCopyTexImage1D
PFN_glCopyTexImage2D
PFN_glCopyTexSubImage1D
PFN_glCopyTexSubImage2D
PFN_glCopyTexSubImage3D
PFN_glCopyTextureSubImage1D
PFN_glCopyTextureSubImage2D
PFN_glCopyTextureSubImage3D
PFN_glCreateBuffers
PFN_glCreateFramebuffers
PFN_glCreateProgram
PFN_glCreateProgramPipelines
PFN_glCreateQueries
PFN_glCreateRenderbuffers
PFN_glCreateSamplers
PFN_glCreateShader
PFN_glCreateShaderProgramv
PFN_glCreateTextures
PFN_glCreateTransformFeedbacks
PFN_glCreateVertexArrays
PFN_glCullFace
PFN_glDebugMessageCallback
PFN_glDebugMessageControl
PFN_glDebugMessageInsert
PFN_glDeleteBuffers
PFN_glDeleteFramebuffers
PFN_glDeleteProgram
PFN_glDeleteProgramPipelines
PFN_glDeleteQueries
PFN_glDeleteRenderbuffers
PFN_glDeleteSamplers
PFN_glDeleteShader
PFN_glDeleteSync
PFN_glDeleteTextures
PFN_glDeleteTransformFeedbacks
PFN_glDeleteVertexArrays
PFN_glDepthFunc
PFN_glDepthMask
PFN_glDepthRange
PFN_glDepthRangeArrayv
PFN_glDepthRangeIndexed
PFN_glDepthRangef
PFN_glDetachShader
PFN_glDisable
PFN_glDisableVertexArrayAttrib
PFN_glDisableVertexAttribArray
PFN_glDisablei
PFN_glDispatchCompute
PFN_glDispatchComputeIndirect
PFN_glDrawArrays
PFN_glDrawArraysIndirect
PFN_glDrawArraysInstanced
PFN_glDrawArraysInstancedBaseInstance
PFN_glDrawBuffer
PFN_glDrawBuffers
PFN_glDrawElements
PFN_glDrawElementsBaseVertex
PFN_glDrawElementsIndirect
PFN_glDrawElementsInstanced
PFN_glDrawElementsInstancedBaseInstance
PFN_glDrawElementsInstancedBaseVertex
PFN_glDrawElementsInstancedBaseVertexBaseInstance
PFN_glDrawRangeElements
PFN_glDrawRangeElementsBaseVertex
PFN_glDrawTransformFeedback
PFN_glDrawTransformFeedbackInstanced
PFN_glDrawTransformFeedbackStream
PFN_glDrawTransformFeedbackStreamInstanced
PFN_glEnable
PFN_glEnableVertexArrayAttrib
PFN_glEnableVertexAttribArray
PFN_glEnablei
PFN_glEndConditionalRender
PFN_glEndQuery
PFN_glEndQueryIndexed
PFN_glEndTransformFeedback
PFN_glFenceSync
PFN_glFinish
PFN_glFlush
PFN_glFlushMappedBufferRange
PFN_glFlushMappedNamedBufferRange
PFN_glFramebufferParameteri
PFN_glFramebufferRenderbuffer
PFN_glFramebufferTexture
PFN_glFramebufferTexture1D
PFN_glFramebufferTexture2D
PFN_glFramebufferTexture3D
PFN_glFramebufferTextureLayer
PFN_glFrontFace
PFN_glGenBuffers
PFN_glGenFramebuffers
PFN_glGenProgramPipelines
PFN_glGenQueries
PFN_glGenRenderbuffers
PFN_glGenSamplers
PFN_glGenTextures
PFN_glGenTransformFeedbacks
PFN_glGenVertexArrays
PFN_glGenerateMipmap
PFN_glGenerateTextureMipmap
PFN_glGetActiveAtomicCounterBufferiv
PFN_glGetActiveAttrib
PFN_glGetActiveSubroutineName
PFN_glGetActiveSubroutineUniformName
PFN_glGetActiveSubroutineUniformiv
PFN_glGetActiveUniform
PFN_glGetActiveUniformBlockName
PFN_glGetActiveUniformBlockiv
PFN_glGetActiveUniformName
PFN_glGetActiveUniformsiv
PFN_glGetAttachedShaders
PFN_glGetAttribLocation
PFN_glGetBooleani_v
PFN_glGetBooleanv
PFN_glGetBufferParameteri64v
PFN_glGetBufferParameteriv
PFN_glGetBufferPointerv
PFN_glGetBufferSubData
PFN_glGetCompressedTexImage
PFN_glGetCompressedTextureImage
PFN_glGetCompressedTextureSubImage
PFN_glGetDebugMessageLog
PFN_glGetDoublei_v
PFN_glGetDoublev
PFN_glGetError
PFN_glGetFloati_v
PFN_glGetFloatv
PFN_glGetFragDataIndex
PFN_glGetFragDataLocation
PFN_glGetFramebufferAttachmentParameteriv
PFN_glGetFramebufferParameteriv
PFN_glGetGraphicsResetStatus
PFN_glGetInteger64i_v
PFN_glGetInteger64v
PFN_glGetIntegeri_v
PFN_glGetIntegerv
PFN_glGetInternalformati64v
PFN_glGetInternalformativ
PFN_glGetMultisamplefv
PFN_glGetNamedBufferParameteri64v
PFN_glGetNamedBufferParameteriv
PFN_glGetNamedBufferPointerv
PFN_glGetNamedBufferSubData
PFN_glGetNamedFramebufferAttachmentParameteriv
PFN_glGetNamedFramebufferParameteriv
PFN_glGetNamedRenderbufferParameteriv
PFN_glGetObjectLabel
PFN_glGetObjectPtrLabel
PFN_glGetPointerv
PFN_glGetProgramBinary
PFN_glGetProgramInfoLog
PFN_glGetProgramInterfaceiv
PFN_glGetProgramPipelineInfoLog
PFN_glGetProgramPipelineiv
PFN_glGetProgramResourceIndex
PFN_glGetProgramResourceLocation
PFN_glGetProgramResourceLocationIndex
PFN_glGetProgramResourceName
PFN_glGetProgramResourceiv
PFN_glGetProgramStageiv
PFN_glGetProgramiv
PFN_glGetQueryBufferObjecti64v
PFN_glGetQueryBufferObjectiv
PFN_glGetQueryBufferObjectui64v
PFN_glGetQueryBufferObjectuiv
PFN_glGetQueryIndexediv
PFN_glGetQueryObjecti64v
PFN_glGetQueryObjectiv
PFN_glGetQueryObjectui64v
PFN_glGetQueryObjectuiv
PFN_glGetQueryiv
PFN_glGetRenderbufferParameteriv
PFN_glGetSamplerParameterIiv
PFN_glGetSamplerParameterIuiv
PFN_glGetSamplerParameterfv
PFN_glGetSamplerParameteriv
PFN_glGetShaderInfoLog
PFN_glGetShaderPrecisionFormat
PFN_glGetShaderSource
PFN_glGetShaderiv
PFN_glGetString
PFN_glGetStringi
PFN_glGetSubroutineIndex
PFN_glGetSubroutineUniformLocation
PFN_glGetSynciv
PFN_glGetTexImage
PFN_glGetTexLevelParameterfv
PFN_glGetTexLevelParameteriv
PFN_glGetTexParameterIiv
PFN_glGetTexParameterIuiv
PFN_glGetTexParameterfv
PFN_glGetTexParameteriv
PFN_glGetTextureImage
PFN_glGetTextureLevelParameterfv
PFN_glGetTextureLevelParameteriv
PFN_glGetTextureParameterIiv
PFN_glGetTextureParameterIuiv
PFN_glGetTextureParameterfv
PFN_glGetTextureParameteriv
PFN_glGetTextureSubImage
PFN_glGetTransformFeedbackVarying
PFN_glGetTransformFeedbacki64_v
PFN_glGetTransformFeedbacki_v
PFN_glGetTransformFeedbackiv
PFN_glGetUniformBlockIndex
PFN_glGetUniformIndices
PFN_glGetUniformLocation
PFN_glGetUniformSubroutineuiv
PFN_glGetUniformdv
PFN_glGetUniformfv
PFN_glGetUniformiv
PFN_glGetUniformuiv
PFN_glGetVertexArrayIndexed64iv
PFN_glGetVertexArrayIndexediv
PFN_glGetVertexArrayiv
PFN_glGetVertexAttribIiv
PFN_glGetVertexAttribIuiv
PFN_glGetVertexAttribLdv
PFN_glGetVertexAttribPointerv
PFN_glGetVertexAttribdv
PFN_glGetVertexAttribfv
PFN_glGetVertexAttribiv
PFN_glGetnCompressedTexImage
PFN_glGetnTexImage
PFN_glGetnUniformdv
PFN_glGetnUniformfv
PFN_glGetnUniformiv
PFN_glGetnUniformuiv
PFN_glHint
PFN_glInvalidateBufferData
PFN_glInvalidateBufferSubData
PFN_glInvalidateFramebuffer
PFN_glInvalidateNamedFramebufferData
PFN_glInvalidateNamedFramebufferSubData
PFN_glInvalidateSubFramebuffer
PFN_glInvalidateTexImage
PFN_glInvalidateTexSubImage
PFN_glIsBuffer
PFN_glIsEnabled
PFN_glIsEnabledi
PFN_glIsFramebuffer
PFN_glIsProgram
PFN_glIsProgramPipeline
PFN_glIsQuery
PFN_glIsRenderbuffer
PFN_glIsSampler
PFN_glIsShader
PFN_glIsSync
PFN_glIsTexture
PFN_glIsTransformFeedback
PFN_glIsVertexArray
PFN_glLineWidth
PFN_glLinkProgram
PFN_glLogicOp
PFN_glMapBuffer
PFN_glMapBufferRange
PFN_glMapNamedBuffer
PFN_glMapNamedBufferRange
PFN_glMemoryBarrier
PFN_glMemoryBarrierByRegion
PFN_glMinSampleShading
PFN_glMultiDrawArrays
PFN_glMultiDrawArraysIndirect
PFN_glMultiDrawArraysIndirectCount
PFN_glMultiDrawElements
PFN_glMultiDrawElementsBaseVertex
PFN_glMultiDrawElementsIndirect
PFN_glMultiDrawElementsIndirectCount
PFN_glNamedBufferData
PFN_glNamedBufferStorage
PFN_glNamedBufferSubData
PFN_glNamedFramebufferDrawBuffer
PFN_glNamedFramebufferDrawBuffers
PFN_glNamedFramebufferParameteri
PFN_glNamedFramebufferReadBuffer
PFN_glNamedFramebufferRenderbuffer
PFN_glNamedFramebufferTexture
PFN_glNamedFramebufferTextureLayer
PFN_glNamedRenderbufferStorage
PFN_glNamedRenderbufferStorageMultisample
PFN_glObjectLabel
PFN_glObjectPtrLabel
PFN_glPatchParameterfv
PFN_glPatchParameteri
PFN_glPauseTransformFeedback
PFN_glPixelStoref
PFN_glPixelStorei
PFN_glPointParameterf
PFN_glPointParameterfv
PFN_glPointParameteri
PFN_glPointParameteriv
PFN_glPointSize
PFN_glPolygonMode
PFN_glPolygonOffset
PFN_glPolygonOffsetClamp
PFN_glPopDebugGroup
PFN_glPrimitiveRestartIndex
PFN_glProgramBinary
PFN_glProgramParameteri
PFN_glProgramUniform1d
PFN_glProgramUniform1dv
PFN_glProgramUniform1f
PFN_glProgramUniform1fv
PFN_glProgramUniform1i
PFN_glProgramUniform1iv
PFN_glProgramUniform1ui
PFN_glProgramUniform1uiv
PFN_glProgramUniform2d
PFN_glProgramUniform2dv
PFN_glProgramUniform2f
PFN_glProgramUniform2fv
PFN_glProgramUniform2i
PFN_glProgramUniform2iv
PFN_glProgramUniform2ui
PFN_glProgramUniform2uiv
PFN_glProgramUniform3d
PFN_glProgramUniform3dv
PFN_glProgramUniform3f
PFN_glProgramUniform3fv
PFN_glProgramUniform3i
PFN_glProgramUniform3iv
PFN_glProgramUniform3ui
PFN_glProgramUniform3uiv
PFN_glProgramUniform4d
PFN_glProgramUniform4dv
PFN_glProgramUniform4f
PFN_glProgramUniform4fv
PFN_glProgramUniform4i
PFN_glProgramUniform4iv
PFN_glProgramUniform4ui
PFN_glProgramUniform4uiv
PFN_glProgramUniformMatrix2dv
PFN_glProgramUniformMatrix2fv
PFN_glProgramUniformMatrix2x3dv
PFN_glProgramUniformMatrix2x3fv
PFN_glProgramUniformMatrix2x4dv
PFN_glProgramUniformMatrix2x4fv
PFN_glProgramUniformMatrix3dv
PFN_glProgramUniformMatrix3fv
PFN_glProgramUniformMatrix3x2dv
PFN_glProgramUniformMatrix3x2fv
PFN_glProgramUniformMatrix3x4dv
PFN_glProgramUniformMatrix3x4fv
PFN_glProgramUniformMatrix4dv
PFN_glProgramUniformMatrix4fv
PFN_glProgramUniformMatrix4x2dv
PFN_glProgramUniformMatrix4x2fv
PFN_glProgramUniformMatrix4x3dv
PFN_glProgramUniformMatrix4x3fv
PFN_glProvokingVertex
PFN_glPushDebugGroup
PFN_glQueryCounter
PFN_glReadBuffer
PFN_glReadPixels
PFN_glReadnPixels
PFN_glReleaseShaderCompiler
PFN_glRenderbufferStorage
PFN_glRenderbufferStorageMultisample
PFN_glResumeTransformFeedback
PFN_glSampleCoverage
PFN_glSampleMaski
PFN_glSamplerParameterIiv
PFN_glSamplerParameterIuiv
PFN_glSamplerParameterf
PFN_glSamplerParameterfv
PFN_glSamplerParameteri
PFN_glSamplerParameteriv
PFN_glScissor
PFN_glScissorArrayv
PFN_glScissorIndexed
PFN_glScissorIndexedv
PFN_glShaderBinary
PFN_glShaderSource
PFN_glShaderStorageBlockBinding
PFN_glSpecializeShader
PFN_glStencilFunc
PFN_glStencilFuncSeparate
PFN_glStencilMask
PFN_glStencilMaskSeparate
PFN_glStencilOp
PFN_glStencilOpSeparate
PFN_glTexBuffer
PFN_glTexBufferRange
PFN_glTexImage1D
PFN_glTexImage2D
PFN_glTexImage2DMultisample
PFN_glTexImage3D
PFN_glTexImage3DMultisample
PFN_glTexParameterIiv
PFN_glTexParameterIuiv
PFN_glTexParameterf
PFN_glTexParameterfv
PFN_glTexParameteri
PFN_glTexParameteriv
PFN_glTexStorage1D
PFN_glTexStorage2D
PFN_glTexStorage2DMultisample
PFN_glTexStorage3D
PFN_glTexStorage3DMultisample
PFN_glTexSubImage1D
PFN_glTexSubImage2D
PFN_glTexSubImage3D
PFN_glTextureBarrier
PFN_glTextureBuffer
PFN_glTextureBufferRange
PFN_glTextureParameterIiv
PFN_glTextureParameterIuiv
PFN_glTextureParameterf
PFN_glTextureParameterfv
PFN_glTextureParameteri
PFN_glTextureParameteriv
PFN_glTextureStorage1D
PFN_glTextureStorage2D
PFN_glTextureStorage2DMultisample
PFN_glTextureStorage3D
PFN_glTextureStorage3DMultisample
PFN_glTextureSubImage1D
PFN_glTextureSubImage2D
PFN_glTextureSubImage3D
PFN_glTextureView
PFN_glTransformFeedbackBufferBase
PFN_glTransformFeedbackBufferRange
PFN_glTransformFeedbackVaryings
PFN_glUniform1d
PFN_glUniform1dv
PFN_glUniform1f
PFN_glUniform1fv
PFN_glUniform1i
PFN_glUniform1iv
PFN_glUniform1ui
PFN_glUniform1uiv
PFN_glUniform2d
PFN_glUniform2dv
PFN_glUniform2f
PFN_glUniform2fv
PFN_glUniform2i
PFN_glUniform2iv
PFN_glUniform2ui
PFN_glUniform2uiv
PFN_glUniform3d
PFN_glUniform3dv
PFN_glUniform3f
PFN_glUniform3fv
PFN_glUniform3i
PFN_glUniform3iv
PFN_glUniform3ui
PFN_glUniform3uiv
PFN_glUniform4d
PFN_glUniform4dv
PFN_glUniform4f
PFN_glUniform4fv
PFN_glUniform4i
PFN_glUniform4iv
PFN_glUniform4ui
PFN_glUniform4uiv
PFN_glUniformBlockBinding
PFN_glUniformMatrix2dv
PFN_glUniformMatrix2fv
PFN_glUniformMatrix2x3dv
PFN_glUniformMatrix2x3fv
PFN_glUniformMatrix2x4dv
PFN_glUniformMatrix2x4fv
PFN_glUniformMatrix3dv
PFN_glUniformMatrix3fv
PFN_glUniformMatrix3x2dv
PFN_glUniformMatrix3x2fv
PFN_glUniformMatrix3x4dv
PFN_glUniformMatrix3x4fv
PFN_glUniformMatrix4dv
PFN_glUniformMatrix4fv
PFN_glUniformMatrix4x2dv
PFN_glUniformMatrix4x2fv
PFN_glUniformMatrix4x3dv
PFN_glUniformMatrix4x3fv
PFN_glUniformSubroutinesuiv
PFN_glUnmapBuffer
PFN_glUnmapNamedBuffer
PFN_glUseProgram
PFN_glUseProgramStages
PFN_glValidateProgram
PFN_glValidateProgramPipeline
PFN_glVertexArrayAttribBinding
PFN_glVertexArrayAttribFormat
PFN_glVertexArrayAttribIFormat
PFN_glVertexArrayAttribLFormat
PFN_glVertexArrayBindingDivisor
PFN_glVertexArrayElementBuffer
PFN_glVertexArrayVertexBuffer
PFN_glVertexArrayVertexBuffers
PFN_glVertexAttrib1d
PFN_glVertexAttrib1dv
PFN_glVertexAttrib1f
PFN_glVertexAttrib1fv
PFN_glVertexAttrib1s
PFN_glVertexAttrib1sv
PFN_glVertexAttrib2d
PFN_glVertexAttrib2dv
PFN_glVertexAttrib2f
PFN_glVertexAttrib2fv
PFN_glVertexAttrib2s
PFN_glVertexAttrib2sv
PFN_glVertexAttrib3d
PFN_glVertexAttrib3dv
PFN_glVertexAttrib3f
PFN_glVertexAttrib3fv
PFN_glVertexAttrib3s
PFN_glVertexAttrib3sv
PFN_glVertexAttrib4Nbv
PFN_glVertexAttrib4Niv
PFN_glVertexAttrib4Nsv
PFN_glVertexAttrib4Nub
PFN_glVertexAttrib4Nubv
PFN_glVertexAttrib4Nuiv
PFN_glVertexAttrib4Nusv
PFN_glVertexAttrib4bv
PFN_glVertexAttrib4d
PFN_glVertexAttrib4dv
PFN_glVertexAttrib4f
PFN_glVertexAttrib4fv
PFN_glVertexAttrib4iv
PFN_glVertexAttrib4s
PFN_glVertexAttrib4sv
PFN_glVertexAttrib4ubv
PFN_glVertexAttrib4uiv
PFN_glVertexAttrib4usv
PFN_glVertexAttribBinding
PFN_glVertexAttribDivisor
PFN_glVertexAttribFormat
PFN_glVertexAttribI1i
PFN_glVertexAttribI1iv
PFN_glVertexAttribI1ui
PFN_glVertexAttribI1uiv
PFN_glVertexAttribI2i
PFN_glVertexAttribI2iv
PFN_glVertexAttribI2ui
PFN_glVertexAttribI2uiv
PFN_glVertexAttribI3i
PFN_glVertexAttribI3iv
PFN_glVertexAttribI3ui
PFN_glVertexAttribI3uiv
PFN_glVertexAttribI4bv
PFN_glVertexAttribI4i
PFN_glVertexAttribI4iv
PFN_glVertexAttribI4sv
PFN_glVertexAttribI4ubv
PFN_glVertexAttribI4ui
PFN_glVertexAttribI4uiv
PFN_glVertexAttribI4usv
PFN_glVertexAttribIFormat
PFN_glVertexAttribIPointer
PFN_glVertexAttribL1d
PFN_glVertexAttribL1dv
PFN_glVertexAttribL2d
PFN_glVertexAttribL2dv
PFN_glVertexAttribL3d
PFN_glVertexAttribL3dv
PFN_glVertexAttribL4d
PFN_glVertexAttribL4dv
PFN_glVertexAttribLFormat
PFN_glVertexAttribLPointer
PFN_glVertexAttribP1ui
PFN_glVertexAttribP1uiv
PFN_glVertexAttribP2ui
PFN_glVertexAttribP2uiv
PFN_glVertexAttribP3ui
PFN_glVertexAttribP3uiv
PFN_glVertexAttribP4ui
PFN_glVertexAttribP4uiv
PFN_glVertexAttribPointer
PFN_glVertexBindingDivisor
PFN_glViewport
PFN_glViewportArrayv
PFN_glViewportIndexedf
PFN_glViewportIndexedfv
PFN_glWaitSync
classes
Gl
enums
GlVersion
manifest constants
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_PROGRAM
GL_ACTIVE_RESOURCES
GL_ACTIVE_SUBROUTINES
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ACTIVE_TEXTURE
GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ACTIVE_VARIABLES
GL_ALIASED_LINE_WIDTH_RANGE
GL_ALL_BARRIER_BITS
GL_ALL_SHADER_BITS
GL_ALPHA
GL_ALREADY_SIGNALED
GL_ALWAYS
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ANY_SAMPLES_PASSED
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ARRAY_SIZE
GL_ARRAY_STRIDE
GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ATOMIC_COUNTER_BUFFER
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL_ATOMIC_COUNTER_BUFFER_INDEX
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
GL_ATOMIC_COUNTER_BUFFER_SIZE
GL_ATOMIC_COUNTER_BUFFER_START
GL_ATTACHED_SHADERS
GL_AUTO_GENERATE_MIPMAP
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BGR
GL_BGRA
GL_BGRA_INTEGER
GL_BGR_INTEGER
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_DST
GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB
GL_BLEND_EQUATION
GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_RGB
GL_BLEND_SRC
GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB
GL_BLOCK_INDEX
GL_BLUE
GL_BLUE_INTEGER
GL_BOOL
GL_BOOL_VEC2
GL_BOOL_VEC3
GL_BOOL_VEC4
GL_BUFFER
GL_BUFFER_ACCESS
GL_BUFFER_ACCESS_FLAGS
GL_BUFFER_BINDING
GL_BUFFER_DATA_SIZE
GL_BUFFER_IMMUTABLE_STORAGE
GL_BUFFER_MAPPED
GL_BUFFER_MAP_LENGTH
GL_BUFFER_MAP_OFFSET
GL_BUFFER_MAP_POINTER
GL_BUFFER_SIZE
GL_BUFFER_STORAGE_FLAGS
GL_BUFFER_UPDATE_BARRIER_BIT
GL_BUFFER_USAGE
GL_BUFFER_VARIABLE
GL_BYTE
GL_CAVEAT_SUPPORT
GL_CCW
GL_CLAMP_READ_COLOR
GL_CLAMP_TO_BORDER
GL_CLAMP_TO_EDGE
GL_CLEAR
GL_CLEAR_BUFFER
GL_CLEAR_TEXTURE
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
GL_CLIENT_STORAGE_BIT
GL_CLIPPING_INPUT_PRIMITIVES
GL_CLIPPING_OUTPUT_PRIMITIVES
GL_CLIP_DEPTH_MODE
GL_CLIP_DISTANCE0
GL_CLIP_DISTANCE1
GL_CLIP_DISTANCE2
GL_CLIP_DISTANCE3
GL_CLIP_DISTANCE4
GL_CLIP_DISTANCE5
GL_CLIP_DISTANCE6
GL_CLIP_DISTANCE7
GL_CLIP_ORIGIN
GL_COLOR
GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT1
GL_COLOR_ATTACHMENT10
GL_COLOR_ATTACHMENT11
GL_COLOR_ATTACHMENT12
GL_COLOR_ATTACHMENT13
GL_COLOR_ATTACHMENT14
GL_COLOR_ATTACHMENT15
GL_COLOR_ATTACHMENT16
GL_COLOR_ATTACHMENT17
GL_COLOR_ATTACHMENT18
GL_COLOR_ATTACHMENT19
GL_COLOR_ATTACHMENT2
GL_COLOR_ATTACHMENT20
GL_COLOR_ATTACHMENT21
GL_COLOR_ATTACHMENT22
GL_COLOR_ATTACHMENT23
GL_COLOR_ATTACHMENT24
GL_COLOR_ATTACHMENT25
GL_COLOR_ATTACHMENT26
GL_COLOR_ATTACHMENT27
GL_COLOR_ATTACHMENT28
GL_COLOR_ATTACHMENT29
GL_COLOR_ATTACHMENT3
GL_COLOR_ATTACHMENT30
GL_COLOR_ATTACHMENT31
GL_COLOR_ATTACHMENT4
GL_COLOR_ATTACHMENT5
GL_COLOR_ATTACHMENT6
GL_COLOR_ATTACHMENT7
GL_COLOR_ATTACHMENT8
GL_COLOR_ATTACHMENT9
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_COMPONENTS
GL_COLOR_ENCODING
GL_COLOR_LOGIC_OP
GL_COLOR_RENDERABLE
GL_COLOR_WRITEMASK
GL_COMMAND_BARRIER_BIT
GL_COMPARE_REF_TO_TEXTURE
GL_COMPATIBLE_SUBROUTINES
GL_COMPILE_STATUS
GL_COMPRESSED_R11_EAC
GL_COMPRESSED_RED
GL_COMPRESSED_RED_RGTC1
GL_COMPRESSED_RG
GL_COMPRESSED_RG11_EAC
GL_COMPRESSED_RGB
GL_COMPRESSED_RGB8_ETC2
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_RGBA
GL_COMPRESSED_RGBA8_ETC2_EAC
GL_COMPRESSED_RGBA_BPTC_UNORM
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
GL_COMPRESSED_RG_RGTC2
GL_COMPRESSED_SIGNED_R11_EAC
GL_COMPRESSED_SIGNED_RED_RGTC1
GL_COMPRESSED_SIGNED_RG11_EAC
GL_COMPRESSED_SIGNED_RG_RGTC2
GL_COMPRESSED_SRGB
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_COMPRESSED_SRGB8_ETC2
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_SRGB_ALPHA
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPUTE_SHADER
GL_COMPUTE_SHADER_BIT
GL_COMPUTE_SHADER_INVOCATIONS
GL_COMPUTE_SUBROUTINE
GL_COMPUTE_SUBROUTINE_UNIFORM
GL_COMPUTE_TEXTURE
GL_COMPUTE_WORK_GROUP_SIZE
GL_CONDITION_SATISFIED
GL_CONSTANT_ALPHA
GL_CONSTANT_COLOR
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_CONTEXT_CORE_PROFILE_BIT
GL_CONTEXT_FLAGS
GL_CONTEXT_FLAG_DEBUG_BIT
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_CONTEXT_FLAG_NO_ERROR_BIT
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_CONTEXT_LOST
GL_CONTEXT_PROFILE_MASK
GL_CONTEXT_RELEASE_BEHAVIOR
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
GL_COPY
GL_COPY_INVERTED
GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER_BINDING
GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER_BINDING
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_PROGRAM
GL_CURRENT_QUERY
GL_CURRENT_VERTEX_ATTRIB
GL_CW
GL_DEBUG_CALLBACK_FUNCTION
GL_DEBUG_CALLBACK_USER_PARAM
GL_DEBUG_GROUP_STACK_DEPTH
GL_DEBUG_LOGGED_MESSAGES
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
GL_DEBUG_OUTPUT
GL_DEBUG_OUTPUT_SYNCHRONOUS
GL_DEBUG_SEVERITY_HIGH
GL_DEBUG_SEVERITY_LOW
GL_DEBUG_SEVERITY_MEDIUM
GL_DEBUG_SEVERITY_NOTIFICATION
GL_DEBUG_SOURCE_API
GL_DEBUG_SOURCE_APPLICATION
GL_DEBUG_SOURCE_OTHER
GL_DEBUG_SOURCE_SHADER_COMPILER
GL_DEBUG_SOURCE_THIRD_PARTY
GL_DEBUG_SOURCE_WINDOW_SYSTEM
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
GL_DEBUG_TYPE_ERROR
GL_DEBUG_TYPE_MARKER
GL_DEBUG_TYPE_OTHER
GL_DEBUG_TYPE_PERFORMANCE
GL_DEBUG_TYPE_POP_GROUP
GL_DEBUG_TYPE_PORTABILITY
GL_DEBUG_TYPE_PUSH_GROUP
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
GL_DECR
GL_DECR_WRAP
GL_DELETE_STATUS
GL_DEPTH
GL_DEPTH24_STENCIL8
GL_DEPTH32F_STENCIL8
GL_DEPTH_ATTACHMENT
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLAMP
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32F
GL_DEPTH_COMPONENTS
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_RENDERABLE
GL_DEPTH_STENCIL
GL_DEPTH_STENCIL_ATTACHMENT
GL_DEPTH_STENCIL_TEXTURE_MODE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DISPATCH_INDIRECT_BUFFER
GL_DISPATCH_INDIRECT_BUFFER_BINDING
GL_DITHER
GL_DONT_CARE
GL_DOUBLE
GL_DOUBLEBUFFER
GL_DOUBLE_MAT2
GL_DOUBLE_MAT2x3
GL_DOUBLE_MAT2x4
GL_DOUBLE_MAT3
GL_DOUBLE_MAT3x2
GL_DOUBLE_MAT3x4
GL_DOUBLE_MAT4
GL_DOUBLE_MAT4x2
GL_DOUBLE_MAT4x3
GL_DOUBLE_VEC2
GL_DOUBLE_VEC3
GL_DOUBLE_VEC4
GL_DRAW_BUFFER
GL_DRAW_BUFFER0
GL_DRAW_BUFFER1
GL_DRAW_BUFFER10
GL_DRAW_BUFFER11
GL_DRAW_BUFFER12
GL_DRAW_BUFFER13
GL_DRAW_BUFFER14
GL_DRAW_BUFFER15
GL_DRAW_BUFFER2
GL_DRAW_BUFFER3
GL_DRAW_BUFFER4
GL_DRAW_BUFFER5
GL_DRAW_BUFFER6
GL_DRAW_BUFFER7
GL_DRAW_BUFFER8
GL_DRAW_BUFFER9
GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER_BINDING
GL_DRAW_INDIRECT_BUFFER
GL_DRAW_INDIRECT_BUFFER_BINDING
GL_DST_ALPHA
GL_DST_COLOR
GL_DYNAMIC_COPY
GL_DYNAMIC_DRAW
GL_DYNAMIC_READ
GL_DYNAMIC_STORAGE_BIT
GL_ELEMENT_ARRAY_BARRIER_BIT
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_EQUAL
GL_EQUIV
GL_EXTENSIONS
GL_FALSE
GL_FASTEST
GL_FILL
GL_FILTER
GL_FIRST_VERTEX_CONVENTION
GL_FIXED
GL_FIXED_ONLY
GL_FLOAT
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_FLOAT_MAT2
GL_FLOAT_MAT2x3
GL_FLOAT_MAT2x4
GL_FLOAT_MAT3
GL_FLOAT_MAT3x2
GL_FLOAT_MAT3x4
GL_FLOAT_MAT4
GL_FLOAT_MAT4x2
GL_FLOAT_MAT4x3
GL_FLOAT_VEC2
GL_FLOAT_VEC3
GL_FLOAT_VEC4
GL_FRACTIONAL_EVEN
GL_FRACTIONAL_ODD
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER_BIT
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_FRAGMENT_SHADER_INVOCATIONS
GL_FRAGMENT_SUBROUTINE
GL_FRAGMENT_SUBROUTINE_UNIFORM
GL_FRAGMENT_TEXTURE
GL_FRAMEBUFFER
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_FRAMEBUFFER_BARRIER_BIT
GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_BLEND
GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_DEFAULT
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_LAYERS
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_WIDTH
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_RENDERABLE
GL_FRAMEBUFFER_RENDERABLE_LAYERED
GL_FRAMEBUFFER_SRGB
GL_FRAMEBUFFER_UNDEFINED
GL_FRAMEBUFFER_UNSUPPORTED
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_FULL_SUPPORT
GL_FUNC_ADD
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_SUBTRACT
GL_GEOMETRY_INPUT_TYPE
GL_GEOMETRY_OUTPUT_TYPE
GL_GEOMETRY_SHADER
GL_GEOMETRY_SHADER_BIT
GL_GEOMETRY_SHADER_INVOCATIONS
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
GL_GEOMETRY_SUBROUTINE
GL_GEOMETRY_SUBROUTINE_UNIFORM
GL_GEOMETRY_TEXTURE
GL_GEOMETRY_VERTICES_OUT
GL_GEQUAL
GL_GET_TEXTURE_IMAGE_FORMAT
GL_GET_TEXTURE_IMAGE_TYPE
GL_GREATER
GL_GREEN
GL_GREEN_INTEGER
GL_GUILTY_CONTEXT_RESET
GL_HALF_FLOAT
GL_HIGH_FLOAT
GL_HIGH_INT
GL_IMAGE_1D
GL_IMAGE_1D_ARRAY
GL_IMAGE_2D
GL_IMAGE_2D_ARRAY
GL_IMAGE_2D_MULTISAMPLE
GL_IMAGE_2D_MULTISAMPLE_ARRAY
GL_IMAGE_2D_RECT
GL_IMAGE_3D
GL_IMAGE_BINDING_ACCESS
GL_IMAGE_BINDING_FORMAT
GL_IMAGE_BINDING_LAYER
GL_IMAGE_BINDING_LAYERED
GL_IMAGE_BINDING_LEVEL
GL_IMAGE_BINDING_NAME
GL_IMAGE_BUFFER
GL_IMAGE_CLASS_10_10_10_2
GL_IMAGE_CLASS_11_11_10
GL_IMAGE_CLASS_1_X_16
GL_IMAGE_CLASS_1_X_32
GL_IMAGE_CLASS_1_X_8
GL_IMAGE_CLASS_2_X_16
GL_IMAGE_CLASS_2_X_32
GL_IMAGE_CLASS_2_X_8
GL_IMAGE_CLASS_4_X_16
GL_IMAGE_CLASS_4_X_32
GL_IMAGE_CLASS_4_X_8
GL_IMAGE_COMPATIBILITY_CLASS
GL_IMAGE_CUBE
GL_IMAGE_CUBE_MAP_ARRAY
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
GL_IMAGE_PIXEL_FORMAT
GL_IMAGE_PIXEL_TYPE
GL_IMAGE_TEXEL_SIZE
GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_INCR
GL_INCR_WRAP
GL_INFO_LOG_LENGTH
GL_INNOCENT_CONTEXT_RESET
GL_INT
GL_INTERLEAVED_ATTRIBS
GL_INTERNALFORMAT_ALPHA_SIZE
GL_INTERNALFORMAT_ALPHA_TYPE
GL_INTERNALFORMAT_BLUE_SIZE
GL_INTERNALFORMAT_BLUE_TYPE
GL_INTERNALFORMAT_DEPTH_SIZE
GL_INTERNALFORMAT_DEPTH_TYPE
GL_INTERNALFORMAT_GREEN_SIZE
GL_INTERNALFORMAT_GREEN_TYPE
GL_INTERNALFORMAT_PREFERRED
GL_INTERNALFORMAT_RED_SIZE
GL_INTERNALFORMAT_RED_TYPE
GL_INTERNALFORMAT_SHARED_SIZE
GL_INTERNALFORMAT_STENCIL_SIZE
GL_INTERNALFORMAT_STENCIL_TYPE
GL_INTERNALFORMAT_SUPPORTED
GL_INT_2_10_10_10_REV
GL_INT_IMAGE_1D
GL_INT_IMAGE_1D_ARRAY
GL_INT_IMAGE_2D
GL_INT_IMAGE_2D_ARRAY
GL_INT_IMAGE_2D_MULTISAMPLE
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_INT_IMAGE_2D_RECT
GL_INT_IMAGE_3D
GL_INT_IMAGE_BUFFER
GL_INT_IMAGE_CUBE
GL_INT_IMAGE_CUBE_MAP_ARRAY
GL_INT_SAMPLER_1D
GL_INT_SAMPLER_1D_ARRAY
GL_INT_SAMPLER_2D
GL_INT_SAMPLER_2D_ARRAY
GL_INT_SAMPLER_2D_MULTISAMPLE
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_INT_SAMPLER_2D_RECT
GL_INT_SAMPLER_3D
GL_INT_SAMPLER_BUFFER
GL_INT_SAMPLER_CUBE
GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_INT_VEC2
GL_INT_VEC3
GL_INT_VEC4
GL_INVALID_ENUM
GL_INVALID_FRAMEBUFFER_OPERATION
GL_INVALID_INDEX
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_ISOLINES
GL_IS_PER_PATCH
GL_IS_ROW_MAJOR
GL_KEEP
GL_LAST_VERTEX_CONVENTION
GL_LAYER_PROVOKING_VERTEX
GL_LEFT
GL_LEQUAL
GL_LESS
GL_LINE
GL_LINEAR
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINES_ADJACENCY
GL_LINE_LOOP
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STRIP
GL_LINE_STRIP_ADJACENCY
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LINK_STATUS
GL_LOCATION
GL_LOCATION_COMPONENT
GL_LOCATION_INDEX
GL_LOGIC_OP_MODE
GL_LOSE_CONTEXT_ON_RESET
GL_LOWER_LEFT
GL_LOW_FLOAT
GL_LOW_INT
GL_MAJOR_VERSION
GL_MANUAL_GENERATE_MIPMAP
GL_MAP_COHERENT_BIT
GL_MAP_FLUSH_EXPLICIT_BIT
GL_MAP_INVALIDATE_BUFFER_BIT
GL_MAP_INVALIDATE_RANGE_BIT
GL_MAP_PERSISTENT_BIT
GL_MAP_READ_BIT
GL_MAP_UNSYNCHRONIZED_BIT
GL_MAP_WRITE_BIT
GL_MATRIX_STRIDE
GL_MAX
GL_MAX_3D_TEXTURE_SIZE
GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_MAX_CLIP_DISTANCES
GL_MAX_COLOR_ATTACHMENTS
GL_MAX_COLOR_TEXTURE_SAMPLES
GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMBINED_DIMENSIONS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_WORK_GROUP_COUNT
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL_MAX_COMPUTE_WORK_GROUP_SIZE
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_CULL_DISTANCES
GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_DEBUG_LOGGED_MESSAGES
GL_MAX_DEBUG_MESSAGE_LENGTH
GL_MAX_DEPTH
GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_MAX_DRAW_BUFFERS
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENT_INDEX
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_SAMPLES
GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_HEIGHT
GL_MAX_IMAGE_SAMPLES
GL_MAX_IMAGE_UNITS
GL_MAX_INTEGER_SAMPLES
GL_MAX_LABEL_LENGTH
GL_MAX_LAYERS
GL_MAX_NAME_LENGTH
GL_MAX_NUM_ACTIVE_VARIABLES
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
GL_MAX_PATCH_VERTICES
GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_MAX_RENDERBUFFER_SIZE
GL_MAX_SAMPLES
GL_MAX_SAMPLE_MASK_WORDS
GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SUBROUTINES
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_TESS_GEN_LEVEL
GL_MAX_TESS_PATCH_COMPONENTS
GL_MAX_TEXTURE_BUFFER_SIZE
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_MAX_ANISOTROPY
GL_MAX_TEXTURE_SIZE
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_UNIFORM_BLOCK_SIZE
GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_UNIFORM_LOCATIONS
GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_FLOATS
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_ATTRIB_STRIDE
GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_VERTEX_STREAMS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VIEWPORTS
GL_MAX_VIEWPORT_DIMS
GL_MAX_WIDTH
GL_MEDIUM_FLOAT
GL_MEDIUM_INT
GL_MIN
GL_MINOR_VERSION
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MIN_SAMPLE_SHADING_VALUE
GL_MIPMAP
GL_MIRRORED_REPEAT
GL_MIRROR_CLAMP_TO_EDGE
GL_MULTISAMPLE
GL_NAME_LENGTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEGATIVE_ONE_TO_ONE
GL_NEVER
GL_NICEST
GL_NONE
GL_NOOP
GL_NOR
GL_NOTEQUAL
GL_NO_ERROR
GL_NO_RESET_NOTIFICATION
GL_NUM_ACTIVE_VARIABLES
GL_NUM_COMPATIBLE_SUBROUTINES
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_EXTENSIONS
GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_SAMPLE_COUNTS
GL_NUM_SHADER_BINARY_FORMATS
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_NUM_SPIR_V_EXTENSIONS
GL_OBJECT_TYPE
GL_OFFSET
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC1_ALPHA
GL_ONE_MINUS_SRC1_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PACK_COMPRESSED_BLOCK_DEPTH
GL_PACK_COMPRESSED_BLOCK_HEIGHT
GL_PACK_COMPRESSED_BLOCK_SIZE
GL_PACK_COMPRESSED_BLOCK_WIDTH
GL_PACK_IMAGE_HEIGHT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PARAMETER_BUFFER
GL_PARAMETER_BUFFER_BINDING
GL_PATCHES
GL_PATCH_DEFAULT_INNER_LEVEL
GL_PATCH_DEFAULT_OUTER_LEVEL
GL_PATCH_VERTICES
GL_PIXEL_BUFFER_BARRIER_BIT
GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER_BINDING
GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER_BINDING
GL_POINT
GL_POINTS
GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
GL_POINT_SPRITE_COORD_ORIGIN
GL_POLYGON_MODE
GL_POLYGON_OFFSET_CLAMP
GL_POLYGON_OFFSET_CLAMP_EXT
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_PRIMITIVES_GENERATED
GL_PRIMITIVES_SUBMITTED
GL_PRIMITIVE_RESTART
GL_PRIMITIVE_RESTART_FIXED_INDEX
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GL_PRIMITIVE_RESTART_INDEX
GL_PROGRAM
GL_PROGRAM_BINARY_FORMATS
GL_PROGRAM_BINARY_LENGTH
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_PROGRAM_INPUT
GL_PROGRAM_OUTPUT
GL_PROGRAM_PIPELINE
GL_PROGRAM_PIPELINE_BINDING
GL_PROGRAM_POINT_SIZE
GL_PROGRAM_SEPARABLE
GL_PROVOKING_VERTEX
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_1D_ARRAY
GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_ARRAY
GL_PROXY_TEXTURE_2D_MULTISAMPLE
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_CUBE_MAP
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_PROXY_TEXTURE_RECTANGLE
GL_QUADS
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
GL_QUERY
GL_QUERY_BUFFER
GL_QUERY_BUFFER_BARRIER_BIT
GL_QUERY_BUFFER_BINDING
GL_QUERY_BY_REGION_NO_WAIT
GL_QUERY_BY_REGION_NO_WAIT_INVERTED
GL_QUERY_BY_REGION_WAIT
GL_QUERY_BY_REGION_WAIT_INVERTED
GL_QUERY_COUNTER_BITS
GL_QUERY_NO_WAIT
GL_QUERY_NO_WAIT_INVERTED
GL_QUERY_RESULT
GL_QUERY_RESULT_AVAILABLE
GL_QUERY_RESULT_NO_WAIT
GL_QUERY_TARGET
GL_QUERY_WAIT
GL_QUERY_WAIT_INVERTED
GL_R11F_G11F_B10F
GL_R16
GL_R16F
GL_R16I
GL_R16UI
GL_R16_SNORM
GL_R32F
GL_R32I
GL_R32UI
GL_R3_G3_B2
GL_R8
GL_R8I
GL_R8UI
GL_R8_SNORM
GL_RASTERIZER_DISCARD
GL_READ_BUFFER
GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER_BINDING
GL_READ_ONLY
GL_READ_PIXELS
GL_READ_PIXELS_FORMAT
GL_READ_PIXELS_TYPE
GL_READ_WRITE
GL_RED
GL_RED_INTEGER
GL_REFERENCED_BY_COMPUTE_SHADER
GL_REFERENCED_BY_FRAGMENT_SHADER
GL_REFERENCED_BY_GEOMETRY_SHADER
GL_REFERENCED_BY_TESS_CONTROL_SHADER
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_REFERENCED_BY_VERTEX_SHADER
GL_RENDERBUFFER
GL_RENDERBUFFER_ALPHA_SIZE
GL_RENDERBUFFER_BINDING
GL_RENDERBUFFER_BLUE_SIZE
GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_GREEN_SIZE
GL_RENDERBUFFER_HEIGHT
GL_RENDERBUFFER_INTERNAL_FORMAT
GL_RENDERBUFFER_RED_SIZE
GL_RENDERBUFFER_SAMPLES
GL_RENDERBUFFER_STENCIL_SIZE
GL_RENDERBUFFER_WIDTH
GL_RENDERER
GL_REPEAT
GL_REPLACE
GL_RESET_NOTIFICATION_STRATEGY
GL_RG
GL_RG16
GL_RG16F
GL_RG16I
GL_RG16UI
GL_RG16_SNORM
GL_RG32F
GL_RG32I
GL_RG32UI
GL_RG8
GL_RG8I
GL_RG8UI
GL_RG8_SNORM
GL_RGB
GL_RGB10
GL_RGB10_A2
GL_RGB10_A2UI
GL_RGB12
GL_RGB16
GL_RGB16F
GL_RGB16I
GL_RGB16UI
GL_RGB16_SNORM
GL_RGB32F
GL_RGB32I
GL_RGB32UI
GL_RGB4
GL_RGB5
GL_RGB565
GL_RGB5_A1
GL_RGB8
GL_RGB8I
GL_RGB8UI
GL_RGB8_SNORM
GL_RGB9_E5
GL_RGBA
GL_RGBA12
GL_RGBA16
GL_RGBA16F
GL_RGBA16I
GL_RGBA16UI
GL_RGBA16_SNORM
GL_RGBA2
GL_RGBA32F
GL_RGBA32I
GL_RGBA32UI
GL_RGBA4
GL_RGBA8
GL_RGBA8I
GL_RGBA8UI
GL_RGBA8_SNORM
GL_RGBA_INTEGER
GL_RGB_INTEGER
GL_RG_INTEGER
GL_RIGHT
GL_SAMPLER
GL_SAMPLER_1D
GL_SAMPLER_1D_ARRAY
GL_SAMPLER_1D_ARRAY_SHADOW
GL_SAMPLER_1D_SHADOW
GL_SAMPLER_2D
GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_2D_MULTISAMPLE
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_SAMPLER_2D_RECT
GL_SAMPLER_2D_RECT_SHADOW
GL_SAMPLER_2D_SHADOW
GL_SAMPLER_3D
GL_SAMPLER_BINDING
GL_SAMPLER_BUFFER
GL_SAMPLER_CUBE
GL_SAMPLER_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_SAMPLER_CUBE_SHADOW
GL_SAMPLES
GL_SAMPLES_PASSED
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_MASK
GL_SAMPLE_MASK_VALUE
GL_SAMPLE_POSITION
GL_SAMPLE_SHADING
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SEPARATE_ATTRIBS
GL_SET
GL_SHADER
GL_SHADER_BINARY_FORMATS
GL_SHADER_BINARY_FORMAT_SPIR_V
GL_SHADER_COMPILER
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
GL_SHADER_IMAGE_ATOMIC
GL_SHADER_IMAGE_LOAD
GL_SHADER_IMAGE_STORE
GL_SHADER_SOURCE_LENGTH
GL_SHADER_STORAGE_BARRIER_BIT
GL_SHADER_STORAGE_BLOCK
GL_SHADER_STORAGE_BUFFER
GL_SHADER_STORAGE_BUFFER_BINDING
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_SIZE
GL_SHADER_STORAGE_BUFFER_START
GL_SHADER_TYPE
GL_SHADING_LANGUAGE_VERSION
GL_SHORT
GL_SIGNALED
GL_SIGNED_NORMALIZED
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE
GL_SPIR_V_BINARY
GL_SPIR_V_EXTENSIONS
GL_SRC1_ALPHA
GL_SRC1_COLOR
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_SRGB
GL_SRGB8
GL_SRGB8_ALPHA8
GL_SRGB_ALPHA
GL_SRGB_READ
GL_SRGB_WRITE
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STATIC_COPY
GL_STATIC_DRAW
GL_STATIC_READ
GL_STENCIL
GL_STENCIL_ATTACHMENT
GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_COMPONENTS
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_INDEX1
GL_STENCIL_INDEX16
GL_STENCIL_INDEX4
GL_STENCIL_INDEX8
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_RENDERABLE
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_STREAM_COPY
GL_STREAM_DRAW
GL_STREAM_READ
GL_SUBPIXEL_BITS
GL_SYNC_CONDITION
GL_SYNC_FENCE
GL_SYNC_FLAGS
GL_SYNC_FLUSH_COMMANDS_BIT
GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_STATUS
GL_TESS_CONTROL_OUTPUT_VERTICES
GL_TESS_CONTROL_SHADER
GL_TESS_CONTROL_SHADER_BIT
GL_TESS_CONTROL_SHADER_PATCHES
GL_TESS_CONTROL_SUBROUTINE
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
GL_TESS_CONTROL_TEXTURE
GL_TESS_EVALUATION_SHADER
GL_TESS_EVALUATION_SHADER_BIT
GL_TESS_EVALUATION_SHADER_INVOCATIONS
GL_TESS_EVALUATION_SUBROUTINE
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
GL_TESS_EVALUATION_TEXTURE
GL_TESS_GEN_MODE
GL_TESS_GEN_POINT_MODE
GL_TESS_GEN_SPACING
GL_TESS_GEN_VERTEX_ORDER
GL_TEXTURE
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE2
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE3
GL_TEXTURE30
GL_TEXTURE31
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE_1D
GL_TEXTURE_1D_ARRAY
GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY
GL_TEXTURE_2D_MULTISAMPLE
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_3D
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_TEXTURE_BINDING_RECTANGLE
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BUFFER
GL_TEXTURE_BUFFER_BINDING
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_TEXTURE_BUFFER_OFFSET
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_TEXTURE_BUFFER_SIZE
GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_ARRAY
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_FETCH_BARRIER_BIT
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
GL_TEXTURE_GATHER
GL_TEXTURE_GATHER_SHADOW
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_HEIGHT
GL_TEXTURE_IMAGE_FORMAT
GL_TEXTURE_IMAGE_TYPE
GL_TEXTURE_IMMUTABLE_FORMAT
GL_TEXTURE_IMMUTABLE_LEVELS
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LOD_BIAS
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAX_ANISOTROPY
GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD
GL_TEXTURE_RECTANGLE
GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_TYPE
GL_TEXTURE_SAMPLES
GL_TEXTURE_SHADOW
GL_TEXTURE_SHARED_SIZE
GL_TEXTURE_STENCIL_SIZE
GL_TEXTURE_SWIZZLE_A
GL_TEXTURE_SWIZZLE_B
GL_TEXTURE_SWIZZLE_G
GL_TEXTURE_SWIZZLE_R
GL_TEXTURE_SWIZZLE_RGBA
GL_TEXTURE_TARGET
GL_TEXTURE_UPDATE_BARRIER_BIT
GL_TEXTURE_VIEW
GL_TEXTURE_VIEW_MIN_LAYER
GL_TEXTURE_VIEW_MIN_LEVEL
GL_TEXTURE_VIEW_NUM_LAYERS
GL_TEXTURE_VIEW_NUM_LEVELS
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TIMEOUT_EXPIRED
GL_TIMEOUT_IGNORED
GL_TIMESTAMP
GL_TIME_ELAPSED
GL_TOP_LEVEL_ARRAY_SIZE
GL_TOP_LEVEL_ARRAY_STRIDE
GL_TRANSFORM_FEEDBACK
GL_TRANSFORM_FEEDBACK_ACTIVE
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
GL_TRANSFORM_FEEDBACK_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
GL_TRANSFORM_FEEDBACK_OVERFLOW
GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
GL_TRANSFORM_FEEDBACK_VARYING
GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRIANGLES
GL_TRIANGLES_ADJACENCY
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP_ADJACENCY
GL_TRUE
GL_TYPE
GL_UNDEFINED_VERTEX
GL_UNIFORM
GL_UNIFORM_ARRAY_STRIDE
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
GL_UNIFORM_BARRIER_BIT
GL_UNIFORM_BLOCK
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_UNIFORM_BLOCK_BINDING
GL_UNIFORM_BLOCK_DATA_SIZE
GL_UNIFORM_BLOCK_INDEX
GL_UNIFORM_BLOCK_NAME_LENGTH
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START
GL_UNIFORM_IS_ROW_MAJOR
GL_UNIFORM_MATRIX_STRIDE
GL_UNIFORM_NAME_LENGTH
GL_UNIFORM_OFFSET
GL_UNIFORM_SIZE
GL_UNIFORM_TYPE
GL_UNKNOWN_CONTEXT_RESET
GL_UNPACK_ALIGNMENT
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
GL_UNPACK_COMPRESSED_BLOCK_SIZE
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNALED
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_INT
GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_24_8
GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_ATOMIC_COUNTER
GL_UNSIGNED_INT_IMAGE_1D
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_UNSIGNED_INT_IMAGE_3D
GL_UNSIGNED_INT_IMAGE_BUFFER
GL_UNSIGNED_INT_IMAGE_CUBE
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_NORMALIZED
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV
GL_UPPER_LEFT
GL_VALIDATE_STATUS
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_BINDING
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERTEX_ATTRIB_ARRAY_LONG
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_ATTRIB_BINDING
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_VERTEX_BINDING_BUFFER
GL_VERTEX_BINDING_DIVISOR
GL_VERTEX_BINDING_OFFSET
GL_VERTEX_BINDING_STRIDE
GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERTEX_SHADER
GL_VERTEX_SHADER_BIT
GL_VERTEX_SHADER_INVOCATIONS
GL_VERTEX_SUBROUTINE
GL_VERTEX_SUBROUTINE_UNIFORM
GL_VERTEX_TEXTURE
GL_VERTICES_SUBMITTED
GL_VIEWPORT
GL_VIEWPORT_BOUNDS_RANGE
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_SUBPIXEL_BITS
GL_VIEW_CLASS_128_BITS
GL_VIEW_CLASS_16_BITS
GL_VIEW_CLASS_24_BITS
GL_VIEW_CLASS_32_BITS
GL_VIEW_CLASS_48_BITS
GL_VIEW_CLASS_64_BITS
GL_VIEW_CLASS_8_BITS
GL_VIEW_CLASS_96_BITS
GL_VIEW_CLASS_BPTC_FLOAT
GL_VIEW_CLASS_BPTC_UNORM
GL_VIEW_CLASS_RGTC1_RED
GL_VIEW_CLASS_RGTC2_RG
GL_VIEW_CLASS_S3TC_DXT1_RGB
GL_VIEW_CLASS_S3TC_DXT1_RGBA
GL_VIEW_CLASS_S3TC_DXT3_RGBA
GL_VIEW_CLASS_S3TC_DXT5_RGBA
GL_VIEW_COMPATIBILITY_CLASS
GL_WAIT_FAILED
GL_WRITE_ONLY
GL_XOR
GL_ZERO
GL_ZERO_TO_ONE
structs
__GLsync