Gl.BindSampler
- void BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const(GLchar)* name)
- GLint GetFragDataIndex(GLuint program, const(GLchar)* name)
- void GenSamplers(GLsizei count, GLuint* samplers)
- void DeleteSamplers(GLsizei count, const(GLuint)* samplers)
- GLboolean IsSampler(GLuint sampler)
- void BindSampler(GLuint unit, GLuint sampler)
- void SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
- void SamplerParameteriv(GLuint sampler, GLenum pname, const(GLint)* param)
- void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
- void SamplerParameterfv(GLuint sampler, GLenum pname, const(GLfloat)* param)
- void SamplerParameterIiv(GLuint sampler, GLenum pname, const(GLint)* param)
- void SamplerParameterIuiv(GLuint sampler, GLenum pname, const(GLuint)* param)
- void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
- void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params)
- void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
- void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params)
- void QueryCounter(GLuint id, GLenum target)
- void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params)
- void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params)
- void VertexAttribDivisor(GLuint index, GLuint divisor)
- void VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
- void VertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const(GLuint)* value)
- void VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
- void VertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const(GLuint)* value)
- void VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
- void VertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const(GLuint)* value)
- void VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
- void VertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const(GLuint)* value)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_3_3