gfx ~master (2021-03-28T16:54:18Z)
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Gl.ProgramUniformMatrix2x4dv
gfx
bindings
opengl
gl
Gl
Commands for GL_VERSION_4_1
void
ReleaseShaderCompiler
()
void
ShaderBinary
(GLsizei count, const(GLuint)* shaders, GLenum binaryformat, const(void)* binary, GLsizei length)
void
GetShaderPrecisionFormat
(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
void
DepthRangef
(GLfloat n, GLfloat f)
void
ClearDepthf
(GLfloat d)
void
GetProgramBinary
(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary)
void
ProgramBinary
(GLuint program, GLenum binaryFormat, const(void)* binary, GLsizei length)
void
ProgramParameteri
(GLuint program, GLenum pname, GLint value)
void
UseProgramStages
(GLuint pipeline, GLbitfield stages, GLuint program)
void
ActiveShaderProgram
(GLuint pipeline, GLuint program)
GLuint
CreateShaderProgramv
(GLenum type, GLsizei count, const(GLchar*)* strings)
void
BindProgramPipeline
(GLuint pipeline)
void
DeleteProgramPipelines
(GLsizei n, const(GLuint)* pipelines)
void
GenProgramPipelines
(GLsizei n, GLuint* pipelines)
GLboolean
IsProgramPipeline
(GLuint pipeline)
void
GetProgramPipelineiv
(GLuint pipeline, GLenum pname, GLint* params)
void
ProgramUniform1i
(GLuint program, GLint location, GLint v0)
void
ProgramUniform1iv
(GLuint program, GLint location, GLsizei count, const(GLint)* value)
void
ProgramUniform1f
(GLuint program, GLint location, GLfloat v0)
void
ProgramUniform1fv
(GLuint program, GLint location, GLsizei count, const(GLfloat)* value)
void
ProgramUniform1d
(GLuint program, GLint location, GLdouble v0)
void
ProgramUniform1dv
(GLuint program, GLint location, GLsizei count, const(GLdouble)* value)
void
ProgramUniform1ui
(GLuint program, GLint location, GLuint v0)
void
ProgramUniform1uiv
(GLuint program, GLint location, GLsizei count, const(GLuint)* value)
void
ProgramUniform2i
(GLuint program, GLint location, GLint v0, GLint v1)
void
ProgramUniform2iv
(GLuint program, GLint location, GLsizei count, const(GLint)* value)
void
ProgramUniform2f
(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void
ProgramUniform2fv
(GLuint program, GLint location, GLsizei count, const(GLfloat)* value)
void
ProgramUniform2d
(GLuint program, GLint location, GLdouble v0, GLdouble v1)
void
ProgramUniform2dv
(GLuint program, GLint location, GLsizei count, const(GLdouble)* value)
void
ProgramUniform2ui
(GLuint program, GLint location, GLuint v0, GLuint v1)
void
ProgramUniform2uiv
(GLuint program, GLint location, GLsizei count, const(GLuint)* value)
void
ProgramUniform3i
(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void
ProgramUniform3iv
(GLuint program, GLint location, GLsizei count, const(GLint)* value)
void
ProgramUniform3f
(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void
ProgramUniform3fv
(GLuint program, GLint location, GLsizei count, const(GLfloat)* value)
void
ProgramUniform3d
(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
void
ProgramUniform3dv
(GLuint program, GLint location, GLsizei count, const(GLdouble)* value)
void
ProgramUniform3ui
(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void
ProgramUniform3uiv
(GLuint program, GLint location, GLsizei count, const(GLuint)* value)
void
ProgramUniform4i
(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void
ProgramUniform4iv
(GLuint program, GLint location, GLsizei count, const(GLint)* value)
void
ProgramUniform4f
(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void
ProgramUniform4fv
(GLuint program, GLint location, GLsizei count, const(GLfloat)* value)
void
ProgramUniform4d
(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
void
ProgramUniform4dv
(GLuint program, GLint location, GLsizei count, const(GLdouble)* value)
void
ProgramUniform4ui
(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void
ProgramUniform4uiv
(GLuint program, GLint location, GLsizei count, const(GLuint)* value)
void
ProgramUniformMatrix2fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix3fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix4fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix2dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
void
ProgramUniformMatrix3dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
void
ProgramUniformMatrix4dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
void
ProgramUniformMatrix2x3fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix3x2fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix2x4fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix4x2fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix3x4fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix4x3fv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLfloat)* value)
void
ProgramUniformMatrix2x3dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
void
ProgramUniformMatrix3x2dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
void
ProgramUniformMatrix2x4dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
class
Gl
const
void
ProgramUniformMatrix2x4dv
(
GLuint
program
,
GLint
location
,
GLsizei
count
,
GLboolean
transpose
,
const
(
GLdouble
)*
value
)
void
ProgramUniformMatrix4x2dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
void
ProgramUniformMatrix3x4dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
void
ProgramUniformMatrix4x3dv
(GLuint program, GLint location, GLsizei count, GLboolean transpose, const(GLdouble)* value)
void
ValidateProgramPipeline
(GLuint pipeline)
void
GetProgramPipelineInfoLog
(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
void
VertexAttribL1d
(GLuint index, GLdouble x)
void
VertexAttribL2d
(GLuint index, GLdouble x, GLdouble y)
void
VertexAttribL3d
(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void
VertexAttribL4d
(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void
VertexAttribL1dv
(GLuint index, const(GLdouble)* v)
void
VertexAttribL2dv
(GLuint index, const(GLdouble)* v)
void
VertexAttribL3dv
(GLuint index, const(GLdouble)* v)
void
VertexAttribL4dv
(GLuint index, const(GLdouble)* v)
void
VertexAttribLPointer
(GLuint index, GLint size, GLenum type, GLsizei stride, const(void)* pointer)
void
GetVertexAttribLdv
(GLuint index, GLenum pname, GLdouble* params)
void
ViewportArrayv
(GLuint first, GLsizei count, const(GLfloat)* v)
void
ViewportIndexedf
(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
void
ViewportIndexedfv
(GLuint index, const(GLfloat)* v)
void
ScissorArrayv
(GLuint first, GLsizei count, const(GLint)* v)
void
ScissorIndexed
(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void
ScissorIndexedv
(GLuint index, const(GLint)* v)
void
DepthRangeArrayv
(GLuint first, GLsizei count, const(GLdouble)* v)
void
DepthRangeIndexed
(GLuint index, GLdouble n, GLdouble f)
void
GetFloati_v
(GLenum target, GLuint index, GLfloat* data)
void
GetDoublei_v
(GLenum target, GLuint index, GLdouble* data)
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Commands for GL_VERSION_4_1