Gl.BindTexture
- void DrawArrays(GLenum mode, GLint first, GLsizei count)
- void DrawElements(GLenum mode, GLsizei count, GLenum type, const(void)* indices)
- void GetPointerv(GLenum pname, void** params)
- void PolygonOffset(GLfloat factor, GLfloat units)
- void CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
- void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
- void CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
- void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- void TexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const(void)* pixels)
- void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const(void)* pixels)
- void BindTexture(GLenum target, GLuint texture)
- void DeleteTextures(GLsizei n, const(GLuint)* textures)
- void GenTextures(GLsizei n, GLuint* textures)
- GLboolean IsTexture(GLuint texture)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_1_1