Gl.TexImage3DMultisample

Commands for GL_VERSION_3_2

  1. void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const(void)* indices, GLint basevertex)
  2. void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const(void)* indices, GLint basevertex)
  3. void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const(void)* indices, GLsizei instancecount, GLint basevertex)
  4. void MultiDrawElementsBaseVertex(GLenum mode, const(GLsizei)* count, GLenum type, const(void*)* indices, GLsizei drawcount, const(GLint)* basevertex)
  5. void ProvokingVertex(GLenum mode)
  6. GLsync FenceSync(GLenum condition, GLbitfield flags)
  7. GLboolean IsSync(GLsync sync)
  8. void DeleteSync(GLsync sync)
  9. GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
  10. void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
  11. void GetInteger64v(GLenum pname, GLint64* data)
  12. void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
  13. void GetInteger64i_v(GLenum target, GLuint index, GLint64* data)
  14. void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
  15. void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
  16. void TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
  17. void TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
  18. void GetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
  19. void SampleMaski(GLuint maskNumber, GLbitfield mask)

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