Gl.TexImage2DMultisample
- void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const(void)* indices, GLint basevertex)
- void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const(void)* indices, GLint basevertex)
- void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const(void)* indices, GLsizei instancecount, GLint basevertex)
- void MultiDrawElementsBaseVertex(GLenum mode, const(GLsizei)* count, GLenum type, const(void*)* indices, GLsizei drawcount, const(GLint)* basevertex)
- void ProvokingVertex(GLenum mode)
- GLsync FenceSync(GLenum condition, GLbitfield flags)
- GLboolean IsSync(GLsync sync)
- void DeleteSync(GLsync sync)
- GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
- void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
- void GetInteger64v(GLenum pname, GLint64* data)
- void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
- void GetInteger64i_v(GLenum target, GLuint index, GLint64* data)
- void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
- void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
- void TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
class Gl
const
void
TexImage2DMultisample
- void TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
- void GetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
- void SampleMaski(GLuint maskNumber, GLbitfield mask)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_3_2