Gl.SpecializeShader
- void SpecializeShader(GLuint shader, const(GLchar)* pEntryPoint, GLuint numSpecializationConstants, const(GLuint)* pConstantIndex, const(GLuint)* pConstantValue)
class Gl
const
void
SpecializeShader
- void MultiDrawArraysIndirectCount(GLenum mode, const(void)* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
- void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const(void)* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
- void PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_4_6