Gl.Enable
- void CullFace(GLenum mode)
- void FrontFace(GLenum mode)
- void Hint(GLenum target, GLenum mode)
- void LineWidth(GLfloat width)
- void PointSize(GLfloat size)
- void PolygonMode(GLenum face, GLenum mode)
- void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
- void TexParameterf(GLenum target, GLenum pname, GLfloat param)
- void TexParameterfv(GLenum target, GLenum pname, const(GLfloat)* params)
- void TexParameteri(GLenum target, GLenum pname, GLint param)
- void TexParameteriv(GLenum target, GLenum pname, const(GLint)* params)
- void TexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const(void)* pixels)
- void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const(void)* pixels)
- void DrawBuffer(GLenum buf)
- void Clear(GLbitfield mask)
- void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- void ClearStencil(GLint s)
- void ClearDepth(GLdouble depth)
- void StencilMask(GLuint mask)
- void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
- void DepthMask(GLboolean flag)
- void Disable(GLenum cap)
- void Enable(GLenum cap)
- void Finish()
- void Flush()
- void BlendFunc(GLenum sfactor, GLenum dfactor)
- void LogicOp(GLenum opcode)
- void StencilFunc(GLenum func, GLint ref_, GLuint mask)
- void StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
- void DepthFunc(GLenum func)
- void PixelStoref(GLenum pname, GLfloat param)
- void PixelStorei(GLenum pname, GLint param)
- void ReadBuffer(GLenum src)
- void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
- void GetBooleanv(GLenum pname, GLboolean* data)
- void GetDoublev(GLenum pname, GLdouble* data)
- GLenum GetError()
- void GetFloatv(GLenum pname, GLfloat* data)
- void GetIntegerv(GLenum pname, GLint* data)
- const(GLubyte)* GetString(GLenum name)
- void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels)
- void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
- void GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
- void GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params)
- void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
- GLboolean IsEnabled(GLenum cap)
- void DepthRange(GLdouble n, GLdouble f)
- void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_1_0