Gl.EndTransformFeedback
- void ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- void GetBooleani_v(GLenum target, GLuint index, GLboolean* data)
- void GetIntegeri_v(GLenum target, GLuint index, GLint* data)
- void Enablei(GLenum target, GLuint index)
- void Disablei(GLenum target, GLuint index)
- GLboolean IsEnabledi(GLenum target, GLuint index)
- void BeginTransformFeedback(GLenum primitiveMode)
- void EndTransformFeedback()
class Gl
const
void
EndTransformFeedback
- void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
- void BindBufferBase(GLenum target, GLuint index, GLuint buffer)
- void TransformFeedbackVaryings(GLuint program, GLsizei count, const(GLchar*)* varyings, GLenum bufferMode)
- void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
- void ClampColor(GLenum target, GLenum clamp)
- void BeginConditionalRender(GLuint id, GLenum mode)
- void EndConditionalRender()
- void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const(void)* pointer)
- void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
- void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
- void VertexAttribI1i(GLuint index, GLint x)
- void VertexAttribI2i(GLuint index, GLint x, GLint y)
- void VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
- void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
- void VertexAttribI1ui(GLuint index, GLuint x)
- void VertexAttribI2ui(GLuint index, GLuint x, GLuint y)
- void VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
- void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
- void VertexAttribI1iv(GLuint index, const(GLint)* v)
- void VertexAttribI2iv(GLuint index, const(GLint)* v)
- void VertexAttribI3iv(GLuint index, const(GLint)* v)
- void VertexAttribI4iv(GLuint index, const(GLint)* v)
- void VertexAttribI1uiv(GLuint index, const(GLuint)* v)
- void VertexAttribI2uiv(GLuint index, const(GLuint)* v)
- void VertexAttribI3uiv(GLuint index, const(GLuint)* v)
- void VertexAttribI4uiv(GLuint index, const(GLuint)* v)
- void VertexAttribI4bv(GLuint index, const(GLbyte)* v)
- void VertexAttribI4sv(GLuint index, const(GLshort)* v)
- void VertexAttribI4ubv(GLuint index, const(GLubyte)* v)
- void VertexAttribI4usv(GLuint index, const(GLushort)* v)
- void GetUniformuiv(GLuint program, GLint location, GLuint* params)
- void BindFragDataLocation(GLuint program, GLuint color, const(GLchar)* name)
- GLint GetFragDataLocation(GLuint program, const(GLchar)* name)
- void Uniform1ui(GLint location, GLuint v0)
- void Uniform2ui(GLint location, GLuint v0, GLuint v1)
- void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
- void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
- void Uniform1uiv(GLint location, GLsizei count, const(GLuint)* value)
- void Uniform2uiv(GLint location, GLsizei count, const(GLuint)* value)
- void Uniform3uiv(GLint location, GLsizei count, const(GLuint)* value)
- void Uniform4uiv(GLint location, GLsizei count, const(GLuint)* value)
- void TexParameterIiv(GLenum target, GLenum pname, const(GLint)* params)
- void TexParameterIuiv(GLenum target, GLenum pname, const(GLuint)* params)
- void GetTexParameterIiv(GLenum target, GLenum pname, GLint* params)
- void GetTexParameterIuiv(GLenum target, GLenum pname, GLuint* params)
- void ClearBufferiv(GLenum buffer, GLint drawbuffer, const(GLint)* value)
- void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const(GLuint)* value)
- void ClearBufferfv(GLenum buffer, GLint drawbuffer, const(GLfloat)* value)
- void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
- const(GLubyte)* GetStringi(GLenum name, GLuint index)
- GLboolean IsRenderbuffer(GLuint renderbuffer)
- void BindRenderbuffer(GLenum target, GLuint renderbuffer)
- void DeleteRenderbuffers(GLsizei n, const(GLuint)* renderbuffers)
- void GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
- void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
- void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
- GLboolean IsFramebuffer(GLuint framebuffer)
- void BindFramebuffer(GLenum target, GLuint framebuffer)
- void DeleteFramebuffers(GLsizei n, const(GLuint)* framebuffers)
- void GenFramebuffers(GLsizei n, GLuint* framebuffers)
- GLenum CheckFramebufferStatus(GLenum target)
- void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
- void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
- void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
- void GenerateMipmap(GLenum target)
- void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
- void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
- void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
- void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
- void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
- void BindVertexArray(GLuint array)
- void DeleteVertexArrays(GLsizei n, const(GLuint)* arrays)
- void GenVertexArrays(GLsizei n, GLuint* arrays)
- GLboolean IsVertexArray(GLuint array)
gfx bindings opengl gl Gl
constructorsfunctions
Commands for GL_VERSION_3_0