the target NDC
X position of the left edge at the near plane
X position of the right edge at the near plane
Y position of the bottom edge at the near plane
Y position of the top edge at the near plane
distance from origin to near plane (in Z-)
distance from origin to far plane (in Z-)
a matrix that maps from eye space to clip space. To obtain NDC, the vector must be divided by w.
Build an frustum perspective projection matrix with NDC and DepthClip selected at runtime