frustum_LH_01

Build a perspective projection matrix with left-hand NDC and [0 .. 1] depth clipping

frustum_LH_01
(
T
)
(
in T l
,
in T r
,
in T b
,
in T t
,
in T n
,
in T f
)

Return Value

Type: Mat4!T

a matrix that maps from eye space to clip space. To obtain NDC, the vector must be divided by w.

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