frustumRT

Build an frustum perspective projection matrix with NDC and DepthClip selected at runtime

frustumRT
(
T
)
(,,
in T l
,
in T r
,
in T b
,
in T t
,
in T n
,
in T f
)

Return Value

Type: Mat4!T

a matrix that maps from eye space to clip space. To obtain NDC, the vector must be divided by w.

Meta