import gfx.math.approx : approxUlp;
immutable m = DMat3( 1, 2, 3, 4, 5, 6, 7, 8, 9 );
immutable expected = scale(4, 5) * m; // full multiplication
immutable result = scale(m, 4, 5); // simplified multiplication
assert (approxUlp(expected, result));
import gfx.math.approx : approxUlp;
immutable m = DMat4( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
immutable expected = scale(4, 5, 6) * m; // full multiplication
immutable result = scale(m, 4, 5, 6); // simplified multiplication
assert (approxUlp(expected, result));
Append a scale transform inferred from arguments to the matrix m. This is equivalent to the expression
but actually save computation by knowing where the ones and zeros are in a pure scale matrix.