eulerAngles

Build a rotation matrix from Euler angles The convention taken is Xa, Zb, Xc

  1. Mat3!T eulerAngles(T a, T b, T c)
    pure @safe @nogc nothrow
    eulerAngles
    (
    T
    )
    (
    in T a
    ,
    in T b
    ,
    in T c
    )
    if (
    isFloatingPoint!T
    )
  2. auto eulerAngles(V angles)

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