1 // SDLang-D 2 // Written in the D programming language. 3 4 module gfx.decl.sdlang.symbol; 5 6 import std.algorithm; 7 8 static immutable validSymbolNames = [ 9 "Error", 10 "EOF", 11 "EOL", 12 13 ":", 14 "=", 15 "{", 16 "}", 17 18 "Ident", 19 "Value", 20 ]; 21 22 /// Use this to create a Symbol. Ex: symbol!"Value" or symbol!"=" 23 /// Invalid names (such as symbol!"FooBar") are rejected at compile-time. 24 template symbol(string name) 25 { 26 static assert(validSymbolNames.find(name), "Invalid Symbol: '"~name~"'"); 27 immutable symbol = _symbol(name); 28 } 29 30 private Symbol _symbol(string name) 31 { 32 return Symbol(name); 33 } 34 35 /// Symbol is essentially the "type" of a Token. 36 /// Token is like an instance of a Symbol. 37 /// 38 /// This only represents terminals. Nonterminal tokens aren't 39 /// constructed since the AST is built directly during parsing. 40 /// 41 /// You can't create a Symbol directly. Instead, use the `symbol` 42 /// template. 43 struct Symbol 44 { 45 private string _name; 46 @property string name() 47 { 48 return _name; 49 } 50 51 @disable this(); 52 private this(string name) 53 { 54 this._name = name; 55 } 56 57 string toString() 58 { 59 return _name; 60 } 61 }