Get the device that issued the render pass
Atomically loads the number of active references.
Atomically increment the reference count.
Atomically decrement the reference count. If refCount reaches zero, and disposeOnZero is set, the object is locked with its own mutex, and dispose is called. In most cases, the calling code should set disposeOnZero, unless it is intended to release the object to give it away. (such as at the end of a builder function)
Returns whether the refCount >= 1. This increases the refCount by 1. rcLock should be used to keep weak reference and ensures that the resource is not disposed. The operation is atomic.
Dispose the underlying resource
A render pass is a succession of one or more subpasses, each of which describes what image attachments are used and how they are laid out in memory.