gfx ~master (2021-03-28T16:54:18Z)
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eulerAngles
gfx
math
transform
Build a rotation matrix from Euler angles The convention taken is Xa, Zb, Xc
Mat3
!
T
eulerAngles
(T a, T b, T c)
pure @
safe
@
nogc
nothrow
Mat3
!
T
eulerAngles
(
T
)
(
in
T
a
,
in
T
b
,
in
T
c
)
if
(
isFloatingPoint
!
T
)
auto
eulerAngles
(V angles)
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gfx
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affineMult
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eulerAngles
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Build a rotation matrix from Euler angles The convention taken is Xa, Zb, Xc