Descriptor for a buffer to be used to update the following descriptor types: - DescriptorType.uniformBuffer - DescriptorType.uniformBufferDynamic - DescriptorType.storageBuffer - DescriptorType.storageBufferDynamic
Defines how a polygon can be offset (mainly to avoid shadow artifacts). Given m as maximum depth slope of the triangle and r as implementation defined minimal resolvable difference, the offset of the triangle is defined as follow: o = m * slopeFactor + r * constantFactor If clamp == 0f, o is used directly as effective offset. If clamp > 0f, the effective offset is min(o, clamp) If clamp < 0f, the effective offset is max(o, clamp)
Gathering of descriptor or descriptors array to be written to a device
Descriptor for images to be used to update the following descriptor types: - DescriptorType.sampledImage - DescriptorType.storageImage - DescriptorType.inputAttachment
Descriptor that combines sampler and image view to be used to update the following descriptor types: - DescriptorType.combinedImageSampler
Descriptor for a sampler to be used to update the following descriptor types: - DescriptorType.sampler
Descriptor for a texel buffer to be used to update the following descriptor types: - DescriptorType.uniformTexelBuffer - DescriptorType.storageTexelBuffer
Describes a vertex attribute
Describes the binding of a buffer to the pipeline