Enables comparison operation for depth/stencil texture look-ups. Use this with shadow samplers.
Set the wrap mode for the 3 axis
Initializes a bilinear filtering SamplerInfo
Initializes a non-filtering SamplerInfo
Initializes a trilinear filtering SamplerInfo (that is also linear between mipmap levels)
Enables anisotropy filtering. The value set serves as maximum covering fragments.
Enables a comparison operation during lookup of depth/stencil based textures. Mostly useful for shadow maps.
The magnification filter
The minification filter
The filter used between mipmap levels
If set, lookup is done in texel space rather than normalized coordinates.
The wrap mode for look-ups outside of [ 0 , 1 ] in the three axis
Structure holding texture sampler information. It is used to create samplers.