vertexMap

map a range of face to another range of face where each vertex is mapped (and whose type might change)

  1. auto vertexMap(FT face)
  2. auto vertexMap(FR faceRange)
    vertexMap
    (
    alias fun
    FR
    )
    if (
    isInputRange!FR &&
    isFace!(ElementType!FR)
    )

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